Difference between revisions of "Well"

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* Wells will also function on upper [[multi story|stories]] or [[cave|underground]] tiles, located above or below ground level.
 
* Wells will also function on upper [[multi story|stories]] or [[cave|underground]] tiles, located above or below ground level.
 
* Can be loaded onto a large cart if empty but not held in inventory.
 
* Can be loaded onto a large cart if empty but not held in inventory.
* Some items can be placed on top of the well, as decoration.
+
* Some items can be placed on top of the well, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is loaded; a message in event log will notify the player of this.
  
 
== See Also ==
 
== See Also ==

Revision as of 01:49, 20 August 2018

Main / Skills / Masonry / Well

Well
A Well
Creation
Total materials
Result
  • Well
Skill and improvement

Description

A grey stone well with a bucket.

Usage

A well is a stone structure that holds up to 125kg of liquid, and automatically refills itself with water frequently when placed above an underground water source, found with divining.

Creating

  • The quality of the stone brick affects the success chance when creating.
  • No matter the size of the first clay (as long as its 2 kg or higher), the entire clay lump will be used up. Adding clay just subtracts 2kg from a lump, however.
  • The quality of the clay affects the initial quality of the well.
  • If you fail creating, both the brick and the clay are damaged.
  • The well can be improved.

Additional Notes

  • Once built, it usually takes around 15 minutes for the well to fill.
  • Water is typically refilled within minutes of depletion.
  • Courier can be cast on wells to make them into wishing wells.
  • Wells will also function on upper stories or underground tiles, located above or below ground level.
  • Can be loaded onto a large cart if empty but not held in inventory.
  • Some items can be placed on top of the well, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is loaded; a message in event log will notify the player of this.

See Also