Difference between revisions of "Well"
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* Wells will also function on upper [[multi story|stories]] or [[cave|underground]] tiles, located above or below ground level. | * Wells will also function on upper [[multi story|stories]] or [[cave|underground]] tiles, located above or below ground level. | ||
* Can be loaded onto a large cart if empty but not held in inventory. | * Can be loaded onto a large cart if empty but not held in inventory. | ||
− | * Some items can be placed on top of the well, as decoration. | + | * Some items can be placed on top of the well, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is loaded; a message in event log will notify the player of this. |
== See Also == | == See Also == |
Revision as of 01:49, 20 August 2018
Main / Skills / Masonry / Well
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Description
A grey stone well with a bucket.
Usage
A well is a stone structure that holds up to 125kg of liquid, and automatically refills itself with water frequently when placed above an underground water source, found with divining.
Creating
- The quality of the stone brick affects the success chance when creating.
- No matter the size of the first clay (as long as its 2 kg or higher), the entire clay lump will be used up. Adding clay just subtracts 2kg from a lump, however.
- The quality of the clay affects the initial quality of the well.
- If you fail creating, both the brick and the clay are damaged.
- The well can be improved.
Additional Notes
- Once built, it usually takes around 15 minutes for the well to fill.
- Water is typically refilled within minutes of depletion.
- Courier can be cast on wells to make them into wishing wells.
- Wells will also function on upper stories or underground tiles, located above or below ground level.
- Can be loaded onto a large cart if empty but not held in inventory.
- Some items can be placed on top of the well, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is loaded; a message in event log will notify the player of this.