Difference between revisions of "Ship"
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*The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, "dragging" the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except "manage item", can also be assigned by group, such as "citizens", "alliance" or "everyone". The player listed as the current owner will always have all permissions. | *The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, "dragging" the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except "manage item", can also be assigned by group, such as "citizens", "alliance" or "everyone". The player listed as the current owner will always have all permissions. | ||
*To secure a ship from being pushed away, it can be moored with a [[mooring anchor]]. A ship can be moored by the commander and any passenger, but only the commander can later raise the anchor. | *To secure a ship from being pushed away, it can be moored with a [[mooring anchor]]. A ship can be moored by the commander and any passenger, but only the commander can later raise the anchor. | ||
− | *On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]]. Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''. | + | *On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]] (except by owner). Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''. |
== Creation == | == Creation == |
Revision as of 21:28, 28 September 2018
Contents
Description
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.
Security and Permissions
- Without an attached boat lock that is appropriately set with permissions, anyone can use a ship. If the ship is not moored it can also be pushed away. It is therefore highly recommended that players lock AND moor their ships for ultimate security.
- To prevent theft of an unfinished ship, it is advisable to limit accessibility to the unfinished vessel by way of surrounding fences or walls and limited access set therein.
- The owner and any person with the Manage right can manage the overall usage permissions through the Manage vehicle menu option. The permissions window is available only if the ship is locked, however. These permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the ship, "dragging" the ship, and managing the item. Each of these rights can be granted or denied to any individual player. All rights, except "manage item", can also be assigned by group, such as "citizens", "alliance" or "everyone". The player listed as the current owner will always have all permissions.
- To secure a ship from being pushed away, it can be moored with a mooring anchor. A ship can be moored by the commander and any passenger, but only the commander can later raise the anchor.
- On Freedom, ships cannot be lockpicked (except by owner). Attempts will result in the message Stealing boats is punished with the death penalty here. You decide not to.
Creation
- Ships are made using ship building, usually started by combining two keel sections.
- The person to attach the last piece to an unfinished ship becomes the owner and original signed maker when it is finished. Ownership can then be transferred by the owner, to a new owner, through the vehicle management window.
- Trying to build a ship in a (large) cart will present the message "[01:06:39] You can't work with the unfinished ship type in the large cart.". It is therefore not possible.
- When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the boat lock which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.
Operation
- Most ships require some Mind logic to operate. See Vessel Details for more information on this.
- Ships with a quality of less than 10 cannot be commanded. This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
- The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.
- Server crossing: on Freedom servers you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On Epic servers you can cross servers as friend too - the ownership transfers to the commander then.
Additional Notes
- Ships can be transported over land using ship transporters.
- The small raft is not considered a functional ship, as it floats but cannot be boarded or commanded.
Vessel Details Chart
Vessel | Mind Logic | Total Occupants [1] | Maximum Solo Speed (km/h) | Maximum speed (full crew) | Commander Propulsion (km/h) [2] | Hold Capacity (Volume) [3] | Hold Capacity (Rafts) | Hold Capacity (Sm Crates) | Hold Capacity (Lg Crates) | Size [4] | Height [5] | Draft [6] | Minimum Passable Depth | Creature Cage Capacity | Weight (Kg) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rowing Boat | <19.5(?) | 3 | 12.05 | ? | ~7.2 | 756 | 0 | 0 | 0 | 2x1x1 | 3 Dirt | 5 Dirt | 5 | 0 | 120 |
Small Sailing Boat | 20.1 | 5 | 20.7 | 21.34 | ~7.2 | 756 | 0 | 0 | 0 | 2x1x2 | 3 Dirt | 5 Dirt | 5 | 0 | 140 |
Corbita | 21.05 | 7 | 28 | 28 | ~1.4 | ?? | 100 | 85 | 49 | 6x2x5 | 25 Dirt | ?? | 20 | 5 | 1400 |
Cog | 22 | 9 | 31.5 | 33.22 | ~1.43 | >=50,685 | 67 | 51 | 29 | 5x2x7 | 29 Dirt | ?? | 20 | 6 | 800 |
Knarr | 23 | 13 | 27 | ? | ~6.5 | ?? | 100 | 75 | 43 | 4x2x3 | 8 Dirt (?) | ?? | 5 | 4 | 2000 |
Caravel | 24 | 14 | 28.5 | 34.13 | ?? | 75600 | 100 | 100 | 62 | 7x2x7 | 35 Dirt (?) | ?? | 20 | 8 | 2450 |
- [1] This includes the captain.
- [2] This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.
- [3] To calculate how many of something fit inside, divide the ship's volume by the item's volume per unit. Stacking containers, an example is small barrels in rafts, will make room for more than 100 items.
- [4] Measured in tiles and multistory. Length x Width x Height
- [5] Measured above water level to the main deck.
- [6] Measured below water level to the keel.