Difference between revisions of "Chicken coop"
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|image=A Chicken Coop.png|200px|right|]] | |image=A Chicken Coop.png|200px|right|]] | ||
|active=[[Plank]] | |active=[[Plank]] | ||
− | |passive=[[Large | + | |passive=1 [[Large nails]] |
|group=storage | |group=storage | ||
|materials=*1x [[Small barrel]] | |materials=*1x [[Small barrel]] | ||
− | *5x [[Large | + | *5x [[Large nails]] |
*25x [[Plank]]s | *25x [[Plank]]s | ||
*8x [[Shaft]] | *8x [[Shaft]] | ||
Line 20: | Line 20: | ||
''A small house where female chickens are kept safe and secure''. | ''A small house where female chickens are kept safe and secure''. | ||
− | Used to store and feed [[chicken]](s), and collect | + | Used to store and feed [[chicken]](s), and collect [[egg]]s. |
Coops contain multiple sub items inside. | Coops contain multiple sub items inside. | ||
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== Usage == | == Usage == | ||
− | * | + | * You can only load [[hen]]s into the coop. |
+ | * To load a hen, one must first lead one, then right click the coop and click "load creature". | ||
+ | * To be able to load the creature there must be water in the drinker and food in the feeder. | ||
+ | * Loadable chicken count is QL / 10 + rarity (max 13 for 100ql fantastic). QL must be greater than or equal to 10 to load a chicken. | ||
− | + | ====Feeding and watering==== | |
− | + | * You can only put food in the feeder that can be planted. Example: [[pumpkin]] seed, or [[corn]]. | |
− | + | * Polling for the feeder and drinker happens every 4 hours at which time, creature count in food is subtracted from the feeder. | |
− | You can only put food in the feeder that can be planted. Example: pumpkin seed, or corn. | + | E.g. if there are 4 hens loaded 4 food will be subtracted. Also 250 grams of water for each hen will be subtracted from the drinker. |
− | |||
− | |||
− | + | ====Egg output==== | |
− | + | * [[Egg]]s will be created every 12 hours. | |
− | + | * Egg ql is dictated by the ql of the coop. | |
− | + | * Egg count is equal to the count of the chickens. | |
+ | * If either the feeder or the drinker is empty on egg poll the chickens will be unloaded on the center of the tile where the coop resides. | ||
− | * | + | ====Security==== |
+ | * Can be placed and planted or secured. | ||
+ | * Coops are lockable and spawn on creation with a 1ql small padlock. | ||
+ | * Coops have manageable perms, like any other lockable container. | ||
− | + | ====Miscellanous info==== | |
− | |||
− | |||
− | |||
− | * | + | * You cannot load a coop with chickens in it. |
− | + | * Chickens in a coop, on deed, count towards the ratio. | |
− | + | * You cannot bash a coop with chickens loaded. | |
− | + | * The egg box will only hold 100 eggs. | |
− | |||
− | |||
− | |||
− | You cannot load a coop with chickens in it. | ||
− | Chickens in a coop, on deed, count towards the ratio. | ||
− | You cannot bash a coop with chickens loaded. | ||
− | The egg box will only hold 100 eggs. | ||
== Creation == | == Creation == | ||
* 50 fine carpentry skill is required to start and continue building. | * 50 fine carpentry skill is required to start and continue building. | ||
− | |||
− | == | + | == See Also == |
− | + | [[File: Coop.png|left|]] | |
[[Category:Fine carpentry items]] | [[Category:Fine carpentry items]] | ||
[[Category:Group name here]] | [[Category:Group name here]] | ||
[[Category:Babel/C]] | [[Category:Babel/C]] |
Revision as of 02:33, 27 December 2018
Main / Skills / Carpentry / Fine carpentry / Chicken coop
Creation |
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Total materials |
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Result |
Chicken coop |
Skill and improvement |
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Contents
Description
A small house where female chickens are kept safe and secure.
Used to store and feed chicken(s), and collect eggs.
Coops contain multiple sub items inside.
- Nesting Box, This is where the loaded hens reside.
- Feeder, this is where you place food.
- Drinker, this is where you place water.
- Egg Box, this is where you get the eggs from when they are laid.
Usage
- You can only load hens into the coop.
- To load a hen, one must first lead one, then right click the coop and click "load creature".
- To be able to load the creature there must be water in the drinker and food in the feeder.
- Loadable chicken count is QL / 10 + rarity (max 13 for 100ql fantastic). QL must be greater than or equal to 10 to load a chicken.
Feeding and watering
- You can only put food in the feeder that can be planted. Example: pumpkin seed, or corn.
- Polling for the feeder and drinker happens every 4 hours at which time, creature count in food is subtracted from the feeder.
E.g. if there are 4 hens loaded 4 food will be subtracted. Also 250 grams of water for each hen will be subtracted from the drinker.
Egg output
- Eggs will be created every 12 hours.
- Egg ql is dictated by the ql of the coop.
- Egg count is equal to the count of the chickens.
- If either the feeder or the drinker is empty on egg poll the chickens will be unloaded on the center of the tile where the coop resides.
Security
- Can be placed and planted or secured.
- Coops are lockable and spawn on creation with a 1ql small padlock.
- Coops have manageable perms, like any other lockable container.
Miscellanous info
- You cannot load a coop with chickens in it.
- Chickens in a coop, on deed, count towards the ratio.
- You cannot bash a coop with chickens loaded.
- The egg box will only hold 100 eggs.
Creation
- 50 fine carpentry skill is required to start and continue building.