Difference between revisions of "Fighting"
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:* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. | :* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. | ||
:* [[Shield-Bashing]] - Knocking over your opponent with your shield. Higher skill in shield bash results in longer time opponent is disabled on ground. A combination of shield skill and shieldbash skill calculate chance to hit.[[:Category:Shields | Shield]] | :* [[Shield-Bashing]] - Knocking over your opponent with your shield. Higher skill in shield bash results in longer time opponent is disabled on ground. A combination of shield skill and shieldbash skill calculate chance to hit.[[:Category:Shields | Shield]] | ||
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+ | == Weapons == | ||
+ | :* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed. | ||
+ | :* [[:Category:Axes | Axes]] Deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers. | ||
+ | :* [[:Category:Mauls | Mauls]] Deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. <br> | ||
+ | |||
+ | == Armour Types == | ||
+ | '''[[:Category:Plate Armour | Plate Armour]] is in general the best armour, followed by [[:Category:Chain Armour | Chain Armour]], then [[:Category:Leather Armour | Leather Armour]].''' | ||
+ | |||
+ | :* Plate Armour protects the user extra good vs cutting, and the equipment itself also gets extra damage from bashing. It wears down the user heavily. <br> | ||
+ | :* Chain Armour protects the user extra good vs stabbing, and the equipment itself also gets extra damage from stabbing. <br> | ||
+ | :* Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. It wears down the user the least. <br> | ||
+ | |||
== Fighting Key attributes == | == Fighting Key attributes == | ||
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:* See [[Catapult]] | :* See [[Catapult]] | ||
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[[Category:Skills]][[Category:Babel/F]] | [[Category:Skills]][[Category:Babel/F]] |
Revision as of 20:46, 15 August 2006
Contents
Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Aggressive fighting - Increases attack speed while sacrficing parry percentage and dodge rate.
- Defensive fighting - Increases dodge and parry rates while sacrificing attack speed
- Normal Fighting - A middle of the rode fighting style with no boosts or penalties to dodge, parry or attack speed.
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-Bashing - Knocking over your opponent with your shield. Higher skill in shield bash results in longer time opponent is disabled on ground. A combination of shield skill and shieldbash skill calculate chance to hit. Shield
Weapons
- Swords deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.
- Axes Deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.
- Mauls Deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class.
Armour Types
Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour protects the user extra good vs cutting, and the equipment itself also gets extra damage from bashing. It wears down the user heavily.
- Chain Armour protects the user extra good vs stabbing, and the equipment itself also gets extra damage from stabbing.
- Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. It wears down the user the least.
- Plate Armour protects the user extra good vs cutting, and the equipment itself also gets extra damage from bashing. It wears down the user heavily.
Fighting Key attributes
- Body Control - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.
- Mind Speed - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing also provides good skill gain.
- Body Strength- Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Minining however coal making, farming, digging all provide good skill gain.
Fighting rules/tips
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items aren't good weapons.
- Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Large shields have the greatest base percentage while small the lowest however speed penalties are inverse. Small shields have the lowest penalty to weapon speed while large shields have the highest weapon speed penalty and highest chance to block.
Shields should be wielded on your arm, not your hand. - Use 'Spam Mode' to show missed blows or blows for zero damage.
- Try not to fight while climbing.
- Higher levels of strength are a factor in how much damage you can deal out.
- Primary weapon should be wielded in the right hand, as the left hand attacks and parrys less often.
- Wielding a shield and weapon on the same arm causes the weapon not to be used.
- Certain Weapons are two-handed.
Attacking with Bows
- See Archery
Atacking with Catapults/Siege Weapons
- See Catapult
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