Difference between revisions of "Historical:Outlaw"
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− | {{warning the | + | {{warning|Here is a long warning, which is sufficiently wordy to run onto a second line (unless you have a really large screen!), |
+ | which would normally cause it to wrap round the icon, but because we passed it as a parameter | ||
+ | it keeps its left alignment straight.}} | ||
A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost. | A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost. |
Revision as of 23:19, 2 August 2020
Warning: {{{warning}}} |
A player becomes an outlaw when their reputation goes below 0. An outlaw can be attacked by anyone, even of the same kingdom, and the attacker will not lose reputation or skill. Reputation will slowly rise by 1 point every hour online. When reputation reaches 0, the outlaw status is lost.