Difference between revisions of "Mooring anchor"
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Lumberphil (talk | contribs) m (Add list of metals that make a 100% effective anchor) |
(→Notes: Added storage info suggested on forum.) |
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== Notes == | == Notes == | ||
* Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them. | * Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them. | ||
− | + | * Anchors cannot be stored in [[bulk storage bin]] or [[crate]]. | |
[[Category:Babel/M]] | [[Category:Babel/M]] |
Revision as of 11:38, 1 October 2020
Main / Skills / Smithing / Blacksmithing / Mooring anchor
Creation |
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Result |
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Skill and improvement |
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Contents
Description
A mooring rope tied to an anchor.
Mooring anchor is a heavy weight used to hold a ship in place, so that it cannot be moved by elements nor thieves.
Creating
- The rope determines your success rate and the anchor determines the (max) QL.
- If you fail to create the mooring anchor, the rope will be destroyed.
Usage
To moor: Right-click ship -> moor. To unmoor: Right-click ship -> raise anchor.
Both captain and passengers can moor a vessel, but only the captain can raise anchor.
Notes
- Anchors made of metals with an anchor effectiveness of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them.
- Anchors cannot be stored in bulk storage bin or crate.