Difference between revisions of "Flag"
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* Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | * Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | ||
* Flags are created white and can be [[Dye|dyed]] different colors. | * Flags are created white and can be [[Dye|dyed]] different colors. | ||
− | * A maximum of 4 banners/flags of any type can be planted per tile | + | * A maximum of 4 banners/flags of any type can be planted per tile. |
− | + | * Flags rotate according to the direction of the wind, therefore cannot be manually rotated. | |
== See also == | == See also == |
Revision as of 05:48, 14 November 2020
Main / Skills / Tailoring / Cloth tailoring / Flag
Creation |
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Result |
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Skill and improvement |
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Properties |
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Description
Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.
Notes
- Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
- Flags are created white and can be dyed different colors.
- A maximum of 4 banners/flags of any type can be planted per tile.
- Flags rotate according to the direction of the wind, therefore cannot be manually rotated.