Difference between revisions of "Armour"
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m (→Dragon Scale Armour: Moved scale pic to wiki instead of link) |
m (Refined "speed and mobility" to 'movement speed' to prevent possible confusion that it might impact swing speed.) |
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==Description== | ==Description== | ||
− | Armour is equipment worn to protect against damage, at the cost of speed | + | Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armor are effective against different attack types. |
== Comparison == | == Comparison == |
Revision as of 05:32, 21 November 2020
Contents
Description
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armor are effective against different attack types.
Comparison
- Metal types have properties which may affect damage reduction or other aspects of armour.
- Damage reduction scales with quality level.
- Each level of rarity adds 3% to damage reduction:
- Rare: +3%
- Supreme: +6%
- Fantastic: +9%
Armour type | Base Damage Reduction | Walking speed penalty | Casting/archery buff | Weight (kg) |
---|---|---|---|---|
Unarmoured | N/A | 0% | +30% | 0.00 |
Cloth | 40% | 0% | +30% | 1.80 |
Leather | 60% | 10.9% | +30% | 3.20 |
Studded leather | 62.5% | 14.5% | +0% | 4.90 |
Chain | 62.5% | 21.6% | -15% | 8.20 |
Plate armour | 65% | 27.0% | -30% | 20.50 |
Drake hide armour | 65% | 9.6% | -30% | 3.20 |
Dragon scale armour | 70% | 5.4% | -30% | 5.80 |
- For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.
Attack type protection
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armor purposes. See the following tables for more:
Damage Reduction
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 100% | 107.5% | 107.5% | 92.5% | 107.5% | 92.5% | 100% |
Cloth | 100% | 80% | 80% | 120% | 120% | 100% | 80% |
Dragon scale | 100% | 100% | 105% | 95% | 95% | 105% | 100% |
Drake hide | 95% | 100% | 100% | 105% | 105% | 100% | 95% |
Leather | 90% | 90% | 110% | 100% | 100% | 90% | 110% |
Plate | 105% | 105% | 95% | 100% | 95% | 100% | 105% |
Studded leather | 90% | 105% | 100% | 110% | 100% | 110% | 90% |
- These values modify the base Damage Reduction values, given in the comparison table below.
- The higher the percentage, the more protection an armour has against that attack type.
- The lower the percentage, the less protection an armour has against that attack type.
- 100% = no modifier.
Glance Rate
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 25% | 65% | 65% | 15% | 30% | 30% | 65% |
Cloth | 65% | 35% | 15% | 65% | 55% | 40% | 40% |
Dragon scale | 25% | 45% | 55% | 25% | 35% | 65% | 50% |
Drake hide | 50% | 55% | 25% | 65% | 60% | 25% | 40% |
Leather | 40% | 35% | 15% | 65% | 55% | 35% | 35% |
Plate | 35% | 50% | 35% | 35% | 30% | 65% | 30% |
Studded leather | 50% | 50% | 15% | 65% | 65% | 30% | 30% |
- These values determine the chance that an attack will glance, causing no damage.
Additional Metal Armor Properties
Material | Damage Reduction | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Electrum | 0.50% | -1.00% | 2.00% |
Empyrean | 2.00% | ||
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Chain Armour
Cloth Armour
Dragon Scale Armour
Drake Hide Armour
Leather Armour
Plate Armour
Studded Leather Armour