Difference between revisions of "Gold altar"
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* Failure to create the altar will use up 0.5 kg of gold | * Failure to create the altar will use up 0.5 kg of gold | ||
* 8% chance to make a gold altar at 13.00 jewelry smithing using a 90Ql large anvil. | * 8% chance to make a gold altar at 13.00 jewelry smithing using a 90Ql large anvil. | ||
+ | * 8% chance to make a gold altar at 17.00 jewelry smithing using a 70Ql large anvil. | ||
* Regardless of which god has domain over an area, any altar may be created in that area. | * Regardless of which god has domain over an area, any altar may be created in that area. | ||
* Gold altars need to have the [[bless]] spell cast on them in order to be set to a specified deity. [[Stone altar|Stone]] and [[wooden altar]]s, on the other hand, do not have this requirement. | * Gold altars need to have the [[bless]] spell cast on them in order to be set to a specified deity. [[Stone altar|Stone]] and [[wooden altar]]s, on the other hand, do not have this requirement. |
Revision as of 23:34, 20 February 2021
Main / Skills / Smithing / Jewelry smithing / Gold altar
Creation |
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Result |
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Skill and improvement |
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Contents
Description
A golden altar, with mystical carvings and inscriptions.
Notes
- Failure to create the altar will use up 0.5 kg of gold
- 8% chance to make a gold altar at 13.00 jewelry smithing using a 90Ql large anvil.
- 8% chance to make a gold altar at 17.00 jewelry smithing using a 70Ql large anvil.
- Regardless of which god has domain over an area, any altar may be created in that area.
- Gold altars need to have the bless spell cast on them in order to be set to a specified deity. Stone and wooden altars, on the other hand, do not have this requirement.
- Improvement of the altar requires the standard jewelsmithing or blacksmithing tools. The use of heat here to make the altar "glowing" is not necessary as it is in most other smithing and metal-works endeavors.
- Any items placed on the altar do not get sacrificed - only items placed inside the altar do.
- All altars can be pushed/pulled/placed once created. They cannot be loaded onto a vehicle or picked-up into inventory.