Difference between revisions of "Natural substances"
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At beginning levels try making [[lye]] or [[farmer salve]]. Once around 25 skill try making barley and garlic [[healing cover]]s. [[Concrete]] once you reach about 40-45 skill. | At beginning levels try making [[lye]] or [[farmer salve]]. Once around 25 skill try making barley and garlic [[healing cover]]s. [[Concrete]] once you reach about 40-45 skill. | ||
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− | ==Characteristics | + | ==Skills & Characteristics== |
− | + | * [[Alchemy]] > Natural substances | |
+ | * [[Mind]] > [[Mind logic]] | ||
== [[Titles]] == | == [[Titles]] == | ||
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* Rainbow Maker at 90 skill | * Rainbow Maker at 90 skill | ||
* Supernatural at 100 skill | * Supernatural at 100 skill | ||
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+ | == See Also == | ||
+ | [[:Category:Natural substances items|Natural substances items]] | ||
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[[Category:Babel/N]] | [[Category:Babel/N]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 12:48, 1 October 2022
Main / Skills / Alchemy / Natural substances
Description
Natural substances is an alchemy subskill used in the creation of dye, lye, tannin, transmutation liquid, healing covers, and concrete. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects.
Items required
- Ash
- Acorns
- Cochineal
- Copper lump
- Mortar
- Water
- Woad
- Zinc lump
- Various foraged and botanized items for healing covers.
At beginning levels try making lye or farmer salve. Once around 25 skill try making barley and garlic healing covers. Concrete once you reach about 40-45 skill.
Skills & Characteristics
- Alchemy > Natural substances
- Mind > Mind logic
Titles
- Apothecarist at 50 skill
- Transmutator at 70 skill
- Rainbow Maker at 90 skill
- Supernatural at 100 skill