Difference between revisions of "Water divining"
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m (→Notes: adding wall fountain) |
(The word "false-positive" was used incorrectly. Replaced with "false negative".) |
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− | ; The pendulum seems dead. : There is no water nearby (or a false | + | ; The pendulum seems dead. : There is no water nearby (or a false negative) |
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10) | ; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10) | ||
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4) | ; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4) | ||
Line 21: | Line 21: | ||
== Notes == | == Notes == | ||
* water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s, [[ornate fountain]]s and [[wall fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up. | * water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s, [[ornate fountain]]s and [[wall fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up. | ||
− | * divining | + | * divining doesn't require or use any skills. |
− | * divining can produce false negatives but not false positives("seem dead" results can be false but if you find water in another try, | + | * divining can produce false negatives but not false positives ("seem dead" results can be false but if you find water in another try, it's really there). |
* The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile. | * The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile. | ||
[[Category:Babel/W]] | [[Category:Babel/W]] | ||
* Higher quality makes pendulums less likely to give false negatives. | * Higher quality makes pendulums less likely to give false negatives. |
Revision as of 10:06, 3 November 2022
Main / Water divining
Contents
Description
Divining for water allows the detection of water sources beneath the surface using a pendulum.
Method
Stand on a tile and right-click the pendulum in your inventory, then select use.
Outcomes
- The pendulum seems dead.
- There is no water nearby (or a false negative)
- You think you detect some faint tugs in the pendulum.
- There is water nearby (5 to ~10)
- The pendulum is starting to move, indicating a flow of energy somewhere in this area.
- There is water closer (3 to 4)
- The pendulum is swinging in a circle, the area must have a buried water source within a few paces.
- There is water very close (2)
- The pendulum swings rapidly back and forth! You are close to a water source!
- You are within approximately one tile of water (1)
- The pendulum now swings frantically! There is something here!
- You are standing on a water source (0)
Notes
- water sources will automatically fill up wells, fountains, ornate fountains and wall fountains placed on them, but not immediately. It can take up to ten minutes to be filled up.
- divining doesn't require or use any skills.
- divining can produce false negatives but not false positives ("seem dead" results can be false but if you find water in another try, it's really there).
- The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile.
- Higher quality makes pendulums less likely to give false negatives.