Difference between revisions of "Axe trap"
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m (Explain PVE use - Refine wording) |
m (Expanded PvP/PvE effect info) |
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* Improving these is a good way to train carpentry. | * Improving these is a good way to train carpentry. | ||
* The '''axe trap''' is suspected to be among the most deadly traps, sided closely with the [[scythe trap]] | * The '''axe trap''' is suspected to be among the most deadly traps, sided closely with the [[scythe trap]] | ||
− | * | + | * Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs. |
[[Category:Traps]] | [[Category:Traps]] | ||
[[Category:Babel/A]] | [[Category:Babel/A]] |
Latest revision as of 22:33, 28 February 2023
Main / Skills / Carpentry / Axe trap
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Result |
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Skill and improvement |
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Contents
Description
The trap is made from a strong wooden frame, and a spring that triggers a heavy axe.
The axe trap is a trap used to deal heavy damage.
Creating
- Creation success is influenced by the active large nails.
- Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
- These are extremely difficult to make and continue, at least 55 carpentry is advised,
- 75 carpentry, 50 ql large nails = 70% creation chance
- The success rate is highly dependent on the quality of the material.
Improving
- Improvement uses the carpentry skill and items: file, carving knife, pelt, and log
- Higher quality traps deal more damage
Usage
Axe traps are placed on tree and bush tiles, the traps skill affects the placement chance.
Notes
- The trap's volume is very large; a single trap is too big to fit in a small cart.
- Improving these is a good way to train carpentry.
- The axe trap is suspected to be among the most deadly traps, sided closely with the scythe trap
- Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.