Difference between revisions of "Steppe tile"
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* Additionally, players can convert a [[dirt tile]] into a steppe tile by planting [[mixed grass]] cut from [[grass]] tiles. Planting steppe is treated like planting any other [[flower]] type; the [[Nature|nature]] and [[gardening]] skill levels are a major influence over success in planting. | * Additionally, players can convert a [[dirt tile]] into a steppe tile by planting [[mixed grass]] cut from [[grass]] tiles. Planting steppe is treated like planting any other [[flower]] type; the [[Nature|nature]] and [[gardening]] skill levels are a major influence over success in planting. | ||
* Steppe spreads onto adjacent dirt tiles on its own but slower than [[grass]]. | * Steppe spreads onto adjacent dirt tiles on its own but slower than [[grass]]. | ||
+ | *The following types of [[Resource nodes]] can spawn on Steppe: [[Wildflowers]], [[Wild grasses]], [[Low brush]], [[Mineral debris]], [[Roots and bulbs]], [[Animal burrow]], [[Umbellifers]], [[Nightshades]], [[Briar patch]], [[Mints]] and [[Vines]]. | ||
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== See also== | == See also== |
Latest revision as of 03:07, 19 December 2023
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Description
A steppe tile is a ground tile characterized by regions too dry to support a forest but not dry enough to be a desert.
Notes
- Steppe tiles are often good for hunting due to their open views and being a source for certain animal spawns.
- Players can botanize steppe tiles but are unable to forage here until reaching level 23 foraging skill.
- Packing and digging actions effectively remove steppe tiles. Dropping dirt also destroys the steppe tile.
- Additionally, players can convert a dirt tile into a steppe tile by planting mixed grass cut from grass tiles. Planting steppe is treated like planting any other flower type; the nature and gardening skill levels are a major influence over success in planting.
- Steppe spreads onto adjacent dirt tiles on its own but slower than grass.
- The following types of Resource nodes can spawn on Steppe: Wildflowers, Wild grasses, Low brush, Mineral debris, Roots and bulbs, Animal burrow, Umbellifers, Nightshades, Briar patch, Mints and Vines.