Difference between revisions of "Mind logic"
Jump to navigation
Jump to search
m (Thatching also increases Mind Logic and it also gets bigger gains by Sleep Bonus) |
m (→List of Skills that Raise Mind Logic: making thatching a link) |
||
Line 71: | Line 71: | ||
*[[Tracking]] | *[[Tracking]] | ||
*[[War machines]] | *[[War machines]] | ||
− | Thatching | + | *[[Thatching]] |
NB: List continuously under construction and not complete yet. | NB: List continuously under construction and not complete yet. |
Latest revision as of 14:53, 23 May 2024
Main Page / Characteristics / Mind / Mind logic
Mind logic is a characteristic that can be raised by skills like carpentry, digging, and repairing; see list below.
With 20 mind logic, you can queue 2 actions, making a total of 3 actions since your first action command is carried out immediately and not placed in queue. For every 10 mind logic more, you can queue one additional action. Trying to queue more will give you the message: "You're too busy."
Most ships also require some mind logic to command:
Vehicle | Mind Logic |
---|---|
Large cart | 20.10 |
Small sailing boat | 20.10 |
Ship transporter | 20.10 |
Wagon | 21.00 |
Corbita | 21.05 |
Cog | 22.00 |
Knarr | 23.00 |
Caravel | 24.00 |
Note: A head wound can lower your effective mind logic until the wound has healed.
List of Skills that Raise Mind Logic
- Alchemy
- Archaeology
- Carpentry
- Coal-making
- Cooking
- Digging
- Firemaking
- Healing
- Masonry
- Mining
- Miscellaneous items
- Nature
- Pottery
- Smithing
- Tailoring
- Tracking
- War machines
- Thatching
NB: List continuously under construction and not complete yet.
Notes
- Building wooden house walls is a very fast, if wasteful, way to raise Mind logic.
Titles
- Logician at 50 skill
- Genius at 70 skill
- Smarty Pants at 90 skill