Difference between revisions of "Kingdom flag"

From Wurmpedia
Jump to navigation Jump to search
m (Fixed dyeable property)
m (Correct menu item / Add to Flags category)
 
Line 5: Line 5:
 
|active=[[shaft]] (1.00 kg)
 
|active=[[shaft]] (1.00 kg)
 
|passive=[[square piece of cloth]] (1.50 kg)
 
|passive=[[square piece of cloth]] (1.50 kg)
|group=Miscellaneous
+
|group=Flags
 
|materials=no
 
|materials=no
 
|result=
 
|result=
Line 35: Line 35:
 
* [[Tall Kingdom banner]]
 
* [[Tall Kingdom banner]]
  
 +
[[Category:Flags]]
 
[[Category:Babel/K]]
 
[[Category:Babel/K]]

Latest revision as of 18:15, 4 June 2024

Main / Skills / Tailoring / Cloth tailoring / Kingdom flag

Kingdom flag
A Kingdom flag
Creation
Result
Skill and improvement
Properties
  • Can be dyed, but doesn't do anything

Description

Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.

Notes

  • A Kingdom flag is a flag on a long pole, proudly displaying its creator's kingdom crest.
  • Cloth determines success rate, shaft determines QL (cannot be improved for now).
  • The flag has a wood type.
  • Failing damages the square piece of cloth (0.25kg loss).
  • Cannot be moved or rotated once planted. The flag will point in the direction of the wind.
  • Is not affected by the sign planting limitation.
  • The item name will be prefixed with the name of your kingdom, e.g. 'Jenn-Kellon kingdom flag' or 'Freedom Isles kingdom flag'.
  • A maximum of 4 banners/flags can be planted per tile
  • A side by side view of the kingdom crests is available on the kingdom banner page.

See also