Difference between revisions of "NPC"

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(→‎Examples: Add Stable master to the list of examples; clean up links.)
 
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* All the [[:Category:Bestiary|animals and creatures]] of the world
 
* All the [[:Category:Bestiary|animals and creatures]] of the world
 
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.
 
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.
* [[Personal Merchant]], owned by a player with a [[Personal Merchant Contract]]
+
* [[Personal merchant]], owned by a player with a [[Personal merchant#Contract|personal merchant contract]]
 
* [[Trader]], owned by a player
 
* [[Trader]], owned by a player
 
* [[Spirit templar]], guarding the [[deed|villages]]
 
* [[Spirit templar]], guarding the [[deed|villages]]
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* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services
 
* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services
 
* Religious advisor at starter towns which can [[convert]] you to a religion
 
* Religious advisor at starter towns which can [[convert]] you to a religion
 +
* [[Stable master]], looking after unattended animals and vehicles
 
* Quest givers at the [[Guidance]] server
 
* Quest givers at the [[Guidance]] server
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Babel/N]]
 
[[Category:Babel/N]]

Latest revision as of 16:25, 1 July 2025

Main / Game mechanics / NPC

Description

An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Wurm to do certain functions such as trade, guard, protect, etc.

Examples