Difference between revisions of "Demise spells"

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== Requirements ==
 
== Requirements ==
 
Demise spells can be cast only on a [[weapon]] of a [[QL]] greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.
 
Demise spells can be cast only on a [[weapon]] of a [[QL]] greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.
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Multiple demise enchantments cannot be stacked with each other or with [[salve of frost]] or [[potion of acid]] on the same weapon.
  
 
Each Demise spell requires a different amount of favour; see the list below for the cost of each spell.
 
Each Demise spell requires a different amount of favour; see the list below for the cost of each spell.
 
Multiple demise enchantments cannot be stacked with each other or with [[salve of frost]] or [[potion of acid]] on the same weapon.
 
  
 
== Demise spells ==
 
== Demise spells ==

Revision as of 09:20, 24 September 2025

Main / Religion / Spells / Demise spells

Description

Demise spells are weapon enchantments that increase damage against specific types of creatures by 3%.

They cannot shatter the item they are cast upon.

Requirements

Demise spells can be cast only on a weapon of a QL greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.

Multiple demise enchantments cannot be stacked with each other or with salve of frost or potion of acid on the same weapon.

Each Demise spell requires a different amount of favour; see the list below for the cost of each spell.

Demise spells

  • Animal demise: available to priests of Magranon, Vynora, and Libila at 43 faith.
  • Monster demise: available to priests of Libila, Magranon, and Vynora at 41 faith.
  • Legendary demise: available to priests of Libila, Vynora, and Magranon at 51 faith.
  • Human demise: available to priests of Libila and Vynora at 61 faith.
    • +3% damage versus humans
    • Examples: Other players, guards, etc.
    • Does not affect "humanoid" creatures such as trolls.