Difference between revisions of "Wurm Server Release Notes 2026"
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| + | ==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]== | ||
| + | |||
| + | ===Server Changelog=== | ||
| + | *Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed. | ||
| + | *Change: The "drop" permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground. | ||
| + | *Change: Plumed Helm is now impable, using the Plate armour smithing skill. | ||
| + | *Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot. | ||
| + | *Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline. | ||
| + | *Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way. | ||
| + | *Bugfix: Fixed being able to take items from behind a fence using world dragging. | ||
| + | *Bugfix: Attempting to use the "Fill" action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message. | ||
| + | *Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed. | ||
| + | *Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible. | ||
| + | *Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile. | ||
| + | *Bugfix: Fixed grammar error in village discord settings window. | ||
| + | *Bugfix: The "You cannot build walls under the bottom floor of an existing building" error should no longer erroneously appear on lower levels of an existing building. | ||
| + | *Bugfix: Fixed some issues related to planning adjacent floors near cave entrances. | ||
| + | *Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking. | ||
| + | **Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately. | ||
| + | |||
| + | ===Client Changelog=== | ||
| + | *Bugfix: Disembarking onto floors now works using key bindings. | ||
| + | *Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it. | ||
| + | *Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person. | ||
| + | *Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement. | ||
| + | *Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to. | ||
| + | *Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person. | ||
| + | *Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger. | ||
| + | |||
| + | ===Art Changelog=== | ||
| + | *Bugfix: Butchered hell horses will now show the correct butchered corpse model. | ||
| + | *Bugfix: Added missing distance textures for log walls. | ||
| + | *Bugfix: Fixed holy site divine vision orb showing as generic paper map. | ||
| + | |||
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]== | ==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]== | ||
Revision as of 06:59, 21 January 2026
Main / Wurm Server Release Notes 2026

Release notes by year:
2026 - 2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2026 - 2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Patch Notes 20-JAN-2026
Server Changelog
- Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
- Change: The "drop" permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
- Change: Plumed Helm is now impable, using the Plate armour smithing skill.
- Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
- Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
- Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.
- Bugfix: Fixed being able to take items from behind a fence using world dragging.
- Bugfix: Attempting to use the "Fill" action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
- Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
- Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
- Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
- Bugfix: Fixed grammar error in village discord settings window.
- Bugfix: The "You cannot build walls under the bottom floor of an existing building" error should no longer erroneously appear on lower levels of an existing building.
- Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
- Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
- Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.
Client Changelog
- Bugfix: Disembarking onto floors now works using key bindings.
- Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
- Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.
- Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
- Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.
- Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
- Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.
Art Changelog
- Bugfix: Butchered hell horses will now show the correct butchered corpse model.
- Bugfix: Added missing distance textures for log walls.
- Bugfix: Fixed holy site divine vision orb showing as generic paper map.
Patch Notes 13-JAN-2026
Server Changelog
- New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
- New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
- New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
- Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
- Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
- Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
- Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
- Change: Cross-kingdom mail is now enabled on PvP servers.
- Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.
- Bugfix: Fixed a cause of the "Could not find height to stop at" error when placing or pushing items to the north or south.
- Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.
- Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
- Bugfix: Fixed an issue that could cause uniques to not die when killed.
- Bugfix: Deities should no longer block Destroy Roof actions.
- Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
- Bugfix: Fixed grammar of message received when calling guards through chat.
- Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
- Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
- Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
- Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
- Bugfix: Can no longer dominate hidden creatures
- Bugfix: Village role "Drop" permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
- Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
- Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
- Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
- Bugfix: Corrected "does not extend onto that tile" bug when placing an item on walls or fences.
- Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.
Client Changelog
- Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
- Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
- Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
- Bugfix: Fixed the camera spinning when entering board games in certain situations.
- Bugfix: Fixed player facing not updating in third person while mounted.
- Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
- Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.