Difference between revisions of "Charcoal pile"
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(Moved examine text into the item box, added Description, Creation, and Usage sections, cleaned up Notes, and improved formatting.) |
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|result=*'''{{PAGENAME}}''' (0.10 kg) | |result=*'''{{PAGENAME}}''' (0.10 kg) | ||
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* A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create. | * A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create. | ||
* Charcoal piles cannot be created or continued inside a [[house]]. | * Charcoal piles cannot be created or continued inside a [[house]]. | ||
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* The last [[log]] added determines the wood type of the pile. | * The last [[log]] added determines the wood type of the pile. | ||
Latest revision as of 19:39, 14 May 2026
Main / Skills / Coal-making / Charcoal pile
| Examine |
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| A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal. |
| Creation |
| Total materials |
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| Result |
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| Skill and improvement |
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| Properties |
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Contents
Description
A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.
Creation
- The quality of the kindling affects the chance of creating a charcoal pile.
- The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
- The coal-making skill affects how much each added ingredient contributes to the pile's quality.
- A charcoal pile uses 1 kindling and 1 log to create.
- Charcoal piles cannot be created or continued inside a house.
- The last log added determines the wood type of the pile.
Usage
- After finishing the pile, light it with steel and flint while carrying kindling.
- Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
- Production occurs whenever a decay tick increases the pile's damage.
- Produced materials can be removed at any time without harming further production.
- A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
- When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
- Higher quality piles produce higher quality items and burn longer, producing more items.
- Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
- Products are produced with the effective quality of the pile at the time of lighting.
Battlepants' test for the approximation of pile quality and number of produce:
- 29.75 QL birch pile produced 17 charcoals.
- 56.58 QL birch pile produced 30 charcoals.
- 46.01 QL walnut pile produced 25 charcoals.
Notes
- A single charcoal, ash, and tar is produced at each decay tick.
- Wood type affects production:
- Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
- Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
- Walnut piles give a 10% bonus to the quality of the items they produce.
- Other wood types have no effect on burn time or charcoal production.
- Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
- Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
- Removing produced items and placing them back inside may remove this decay-free period.
- It is possible to create a rare charcoal pile.
- A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
- All charcoal piles fully occupy one tile.
- Despite wood type, all charcoal piles visually appear the same.