Difference between revisions of "Guides:Tutorial3"

From Wurmpedia
Jump to navigation Jump to search
m (fixing my note, summary for previous edit: redid the headers and reorganized the content, rewrote most of it using author's words)
(cleaned up all the way up until the cooking section, added a table for the fire section, added relevant links for each section)
Line 7: Line 7:
 
== That Clay Thing ==
 
== That Clay Thing ==
 
=== Digging ===
 
=== Digging ===
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need to shovel to perform this task, and you start off with one, so don't drop it!
+
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!
  
 
<i/><b/>Note</b/>: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.</i/>
 
<i/><b/>Note</b/>: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.</i/>
  
 
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry.
 
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry.
 +
 +
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''
  
 
=== Molding ===
 
=== Molding ===
 
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called "clay". Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called "Create". Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl.
 
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called "clay". Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called "Create". Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl.
 
Once you finish creating your clay item(s), you may notice that you can't really do anything with them/it. Clay items are raw and need to be hardened by fire, which brings us to our next section...  
 
Once you finish creating your clay item(s), you may notice that you can't really do anything with them/it. Clay items are raw and need to be hardened by fire, which brings us to our next section...  
 +
 +
'''[ [[:Category:Pottery Items]] ]'''
  
 
== Fires! ==
 
== Fires! ==
Line 23: Line 27:
 
Once you've found a nice tree, activate a steel axe (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.
 
Once you've found a nice tree, activate a steel axe (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.
  
Once the tree is cut down, a log or felled tree should remain on the tile. Pick up the log (or <i/>right-click the felled tree, with your small axe activated, and elect to chop it into smaller pieces</i/>), use your carving knife or saw on the log, depending on how much weight the log has. If the log has 4.0kg or more make a plank, if it has less, make a shaft.
+
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.
<i/><b/>**You will more than likely fail the first few times you do this but it is well worth the effort.</b/></i/>
 
  
Now that you have wood scraps you can combine them to make a bigger pile of wood scraps, you do this by expanding the '+' (<i/>beside the wood scrap in your inventory</i/>). Once you can see how many wood scraps you have there are 2 ways to combine them.
+
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to active your carving knife.
  
The first way is to click any wood scrap and activate it then right click on another scrap and combine them. Or if you want to combine 10 at a time, you select and activate any wood scrap other than the first in the list and right click the pile of wood scraps right of the '-' is and select combine. This will combine 10 to 11 of the scraps into a single pile - continue until you are left with 1 pile or happy with what you have.
+
If you chose the skill-improving route; right click a log and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.
 +
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your carving knife, right-click the scrap, hover over the create menu and choose kindling. Keep repeating this process until you have a kindling.
 +
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is bigger than 1.5kgs then make kindling out of it. Repeat this process until you have at least 1 kindling.
  
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is bigger than 1.5kgs then make kindling out of it. Repeat this process until you have at least 1 kindling.
+
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.
  
Once you have at least 1 kindling in your inventory you are free to make a campfire. You do this by selecting your steel and flint and right clicking the kindling and selecting create>campfire.
+
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -> Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.
  
 +
'''[ [[Campfire]] | [[Tree]] | [[Small Axe]] | [[Steel and Flint]] | [[Carving Knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''
  
 
=== Maintaining Your Fire ===
 
=== Maintaining Your Fire ===
Ok, congrats you just make your first fire in wurm, now to keep it lit. For future reference you can add any amount of peat, logs, kindling or wood scrap to the fire to burn but anything over 25kg is a waste. The way to tell whether a fire needs fuel to burn, examine the fire and you will notice the message it brings up in your event window which is very important to read. It will tell you if it has plenty of fuel or not, but here is a base outline:
+
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?
 +
 
 +
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:
  
<b/>Glowing coals</b/> = Needs fuel right away
+
{| style="margin: 1em auto 1em auto; border: 1px solid gray;"
<b/>Starting to fade</b/> = 2 to 3 minutes to get fuel for fire
+
!Message
<b/>Much unburnt material</b/> = 4 to 5 mins to get fuel for fire.
+
!Meaning
 +
|-
 +
|Glowing coals || Needs fuel immediately.
 +
|-
 +
|Starting to fade || Needs fuel in 2 to 3 minutes.
 +
|-
 +
|Much unburnt material || Needs fuel in 4 to 5 minutes.
 +
|}
  
The way you add stuff to burn to your campfire is by activating what you want to burn and right clicking the campfire and selecting burn.
+
To add material to a fire for burning, activate it and right-click the fire, then select Burn.
  
 
== Cooking ==
 
== Cooking ==

Revision as of 05:38, 1 December 2006

Information icon.png
Cleanup-icon.gifTo meet Wurmpedia's quality standards, this article or section requires a cleanup by the Wurmpedia Team.


Starting Out

The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start. Searching for natural food and herbs is one of the basic ways to sustain yourself, either through food, healing, or other means. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage(which can produce food items) or Botanize(which can produce herbs and alchemical reagents).

That Clay Thing

Digging

Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!

Note: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.

Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry.

[ Clay | Shovel | Inventory | Foraging | Digging ]

Molding

If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called "clay". Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called "Create". Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. Once you finish creating your clay item(s), you may notice that you can't really do anything with them/it. Clay items are raw and need to be hardened by fire, which brings us to our next section...

[ Category:Pottery Items ]

Fires!

Starting A Fire

Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.

Once you've found a nice tree, activate a steel axe (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.

After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.

Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to active your carving knife.

If you chose the skill-improving route; right click a log and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option. If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your carving knife, right-click the scrap, hover over the create menu and choose kindling. Keep repeating this process until you have a kindling. Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is bigger than 1.5kgs then make kindling out of it. Repeat this process until you have at least 1 kindling.

If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.

Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -> Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.

[ Campfire | Tree | Small Axe | Steel and Flint | Carving Knife | Wood scrap | Log | Combine ]

Maintaining Your Fire

Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?

For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:

Message Meaning
Glowing coals Needs fuel immediately.
Starting to fade Needs fuel in 2 to 3 minutes.
Much unburnt material Needs fuel in 4 to 5 minutes.

To add material to a fire for burning, activate it and right-click the fire, then select Burn.

Cooking

Ok now you know the basic of fires lets get to cooking. It is a skill that may be easier for some to raise than others, but here it is in a simple idea if it is within 10 of skill you gain skill, if it is not, you receive nothing for skill. The better your skill the better your results of your soups and other items cooking requires.

Now, the question arrives how do I get my items in the campfire, on you right click the campfire and open it. This will open another empty box, once you have the empty box opened your inventory again and move the items like the clay bowls and clay jars to the empty campfire box that opened. Go ahead and put the items you foraged and botanized in there as well, it will take the better part of an hour to get the first clay jars and bowls to the stage where they are glowing and become pottery items.

The jar is for you to hold a small amount of water in your inventory to start with, the bowl is used to cook soups and casseroles. Once the items have become pottery you can put stuff in them, like items to make a soup. As long as you have 2 different items you can make soups like a berry and a herb, but note it cannot be 2 berries, it will not work. Take the pottery bowl out of the campfire then take the items that you foraged or botanized back out of the fire one at a time, and place it in the pottery bowl. Once you have 2 items in the bowl, examine it, it will show up in event window, read the difficulty of the item if it is within 10 of skill you will gain skill. Starting out you will want to make soups to raise skill. The difficulty should be 4 to make the soup, put the pottery bowl back into the fire and expand the '+' once it turns into soup eat it it will raise your hunger level a bit, but if it is raised to far, you may not be able to eat the soup so don't worry. You have a few choices to make at this point in time, you can either pour it out, that is if you have more foraged and botanized items in the campfire to make more soup with. Take the soup and move it to your jar, click and drag method. Or keep it in the bowl for later.

Ok now that you have at least 2 pottery bowls and 2 pottery jars. Now to move on to more challenging things. To finish those unfinhes clay pottery, cut down more fruit trees, be it apple, lemon, or something else, activate your carving knife and right click the log, you want to choose to make a wooden spatula and a wooden clay shaper to finish your unfinished clay jars and bowls. Examine each of the items to tell what is needed to compete them, back to the event window and read. If it tells you that water is needed to finish the items, fill your empty jar with water by activating the jar and right clicking a water tile or a tile that has water on it. Select fill. Expand the '+' and activate the water and use it on the unfinished items. Good for skill.

StubIcon.png This article is a stub. You can help by adding to it.

Information icon.png Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This completes the first tutorial section, and others will be added later depending on response.
RobbyO's note: I will complete the cleanup of this article in 30 minutes