Difference between revisions of "Wurm Client Release History"

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==2.1.7==
 
==2.1.7==
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Release Date: 12/29/06
 
* Support for transparent creatures. Only used for spirit guards now.
 
* Support for transparent creatures. Only used for spirit guards now.
 
* Fixed the picking (mouse-overing) so walls won't block things behind them and so. There might be a small fps drop when hovering the screen because of this.
 
* Fixed the picking (mouse-overing) so walls won't block things behind them and so. There might be a small fps drop when hovering the screen because of this.

Revision as of 23:24, 30 December 2006


This is a unofficial copy of the Wurm client release notes as posted by notch on the forums. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the client version, followed by the date released. Please note that this page was not created by Mojang, so it is not an official document.

This page shows the release notes from 2006.


2.1.8

Release Date: 12/30/06

  • More butterflies from grass
  • Birds in the sky
  • Fish in the water
  • Made smoke particles lit by the surroundings
  • Tweaked fog particle generation a bit for "mistier" fog (pretty weather required)
  • Particles fade out when close to the screen to avoid blinking when a particle passes the player

Other fixes:

  • New console command: "refresh". Rebuilds most display lists and textures. Use if your terrain starts looking weird.
  • The spyglass works again now, and is more useful than ever!
  • New option: Sky Detail. Set to high for more detailed clouds, but much less fps. Set to low for very crude clouds, but heaps of fps.

2.1.7

Release Date: 12/29/06

  • Support for transparent creatures. Only used for spirit guards now.
  • Fixed the picking (mouse-overing) so walls won't block things behind them and so. There might be a small fps drop when hovering the screen because of this.
  • Rewrote the collision detection to allow cylinders as well as polygons, and to get rid of the "snags" when following a wall.
  • Made trees block movement again.
  • Tweaked the fires. Smoke will now drift with the wind.
  • Trees near the player now sway in the wind again. The effect is very subtle when there's little wind.
  • Added basic support for stone houses. Major server work is needed for this.

2.1.5

Release Date: 11/30/06

  • The floors in caves are much flatter now, to make losing things in there harder.
  • Caves are WAY darker. I might actually make them even darker in the next client update once I add natural light from entrances
  • No more free torch at night
  • The client supports light sources attached to models and players. The server will send this information for lit torches and lamps.