Difference between revisions of "Skills"
(Removing duplicate swords entry) |
(skill decay) |
||
Line 4: | Line 4: | ||
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. | Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. | ||
+ | ===Skill gain=== | ||
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. | Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. | ||
You barely get any skill, if any, for failing an action. | You barely get any skill, if any, for failing an action. | ||
+ | ===Family skills=== | ||
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. | Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. | ||
− | Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic | + | ===Characteristics=== |
+ | Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic. | ||
+ | For details on which skills increase which characteristics, see the [[characteristics]] page. | ||
+ | |||
+ | === Skill decay === | ||
+ | Unused skills will start to decay after one day by roughly 0.01 point. The higher the skill level, the lower the skill decay on it. | ||
+ | |||
+ | Being a citizen of a [[settlement]] can can reduce the skill decay. The older the settlement, the smaller the skill decay. | ||
+ | |||
+ | ===Titles=== | ||
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. | Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. | ||
− | |||
− | |||
==Skill list== | ==Skill list== |
Revision as of 15:56, 19 January 2007
Contents
Description
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
Skill gain
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
You barely get any skill, if any, for failing an action.
Family skills
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which effects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.
Characteristics
Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the characteristics page.
Skill decay
Unused skills will start to decay after one day by roughly 0.01 point. The higher the skill level, the lower the skill decay on it.
Being a citizen of a settlement can can reduce the skill decay. The older the settlement, the smaller the skill decay.
Titles
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.
Skill list
- Alchemy
- Natural substances
- Archery
- Short bow, Medium bow, Long bow
- Axes
- Small axe, Large axe, Hatchet, Huge axe
- Carpentry
- Bowyery, Fletching, Fine carpentry, Toy making
- Climbing
- Clubs
- Huge club
- Coal-making
- Cooking
- Hot-Food Cooking, Baking, Dairy food making, Butchering
- Digging
- Fighting
- Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
- Firemaking
- Healing
- First aid
- Knives
- Carving knife, Butchering knife, Leather knife
- Masonry
- Stone cutting
- Mauls
- Small maul, Medium maul, Large maul
- Mining
- Miscellaneous items
- Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
- Nature
- Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming
- Paving
- Pottery
- Prospecting
- Religion
- Preaching, Praying, Channeling, Exorcism
- Ropemaking
- Shields
- Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
- Smithing
- Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
- Swords
- Short sword, Long sword, Huge sword
- Tailoring
- Cloth tailoring, Leatherworking
- Thievery
- Stealing, Lockpicking
- Toys
- Yoyo
- Tracking
- War machines
- Catapult
- Woodcutting