Difference between revisions of "Wurm Client Release History"

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(2.1.10)
m (→‎2.1.10: proper tense)
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**ircsay: (sends a message to the topmost irc window, can be used to bind a key to identify your nick)
 
**ircsay: (sends a message to the topmost irc window, can be used to bind a key to identify your nick)
 
**dump skills: (dumps the chosen argument to file. Only skills right now)  
 
**dump skills: (dumps the chosen argument to file. Only skills right now)  
* If the server denies your login request, you get a "crash"-window telling you why, instead of just wurm quitting like it does now.  
+
* If the server denies your login request, you get a "crash"-window telling you why, instead of just wurm quitting as it did in the past.  
  
 
==2.1.9==
 
==2.1.9==

Revision as of 19:52, 24 January 2007


This is a unofficial copy of the Wurm client release notes as posted by notch on the forums. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the client version, followed by the date released. Please note that this page was not created by Mojang, so it is not an official document.

2.1.10

Release Date: 1/23/07

  • New console commands:
    • wiki <topic>: (opens a wiki window about the topic)
    • irc [server] [port]: (default is irc.heavenlyplace.net and 6667)
    • ircsay: (sends a message to the topmost irc window, can be used to bind a key to identify your nick)
    • dump skills: (dumps the chosen argument to file. Only skills right now)
  • If the server denies your login request, you get a "crash"-window telling you why, instead of just wurm quitting as it did in the past.

2.1.9

Release Date: 1/03/07

  • Rocks in grass and dirt are back in.
  • Lava emits occasional puffs of smoke.
  • Support for painted creatures, both like items are painted, and a simple rgb multiplication.
  • Support for creatures of non-standard size. This can be used to make, for example, Emperor Spiders which are four times as large as normal ones, without requiring new art.

2.1.8

Release Date: 12/30/06

  • More butterflies from grass
  • Birds in the sky
  • Fish in the water
  • Made smoke particles lit by the surroundings
  • Tweaked fog particle generation a bit for "mistier" fog (pretty weather required)
  • Particles fade out when close to the screen to avoid blinking when a particle passes the player
  • New console command: "refresh". Rebuilds most display lists and textures. Use if your terrain starts looking weird.
  • The spyglass works again now, and is more useful than ever!
  • New option: Sky Detail. Set to high for more detailed clouds, but much less fps. Set to low for very crude clouds, but heaps of fps.


2.1.7

Release Date: 12/29/06

  • Support for transparent creatures. Only used for spirit guards now.
  • Fixed the picking (mouse-overing) so walls won't block things behind them and so. There might be a small fps drop when hovering the screen because of this.
  • Rewrote the collision detection to allow cylinders as well as polygons, and to get rid of the "snags" when following a wall.
  • Made trees block movement again.
  • Tweaked the fires. Smoke will now drift with the wind.
  • Trees near the player now sway in the wind again. The effect is very subtle when there's little wind.
  • Added basic support for stone houses. Major server work is needed for this.


2.1.6

Release Date: 12/5/06

  • Even darker caves and nights without torches
  • Better light from torches
  • Natural light from cave entrances
  • Fixed rain! It should show up correctly again
  • You can now finally mouse-over Sol and the moons again
  • Support for items and players tied to the ground layer. This means players and items shouldn't float or get stuck under ground anymore. If the server tells the client something is as height "0", the client always renders them on the ground.
  • Visible tools (if performing an action that requires a tool) or weapons on players! See screenshot below.
  • Added options to adjust structure and item/creature rendering distances.
  • Tweaking terrain/cave picking to make it easier to hover items partially embedded in the ground


2.1.5

Release Date: 11/30/06

  • The floors in caves are much flatter now, to make losing things in there harder.
  • Caves are WAY darker. I might actually make them even darker in the next client update once I add natural light from entrances
  • No more free torch at night
  • The client supports light sources attached to models and players. The server will send this information for lit torches and lamps.


2.1.4

Release Date: 11/27/06

  • Fixed time synching. The sun should be in the right position now
  • Fixed light sources not working right
  • Fixed the volume problems in the sound engine
  • Fixed the insane slowdown when hovering the game area (not gui) with the mouse.
  • Fixed the annoying popup reset for right click menus. You should be able to use them without waiting for the refresh now.
  • Added visible player model (male only for now, needs a protocol change for female)
  • The client now remembers window positions
  • New wurm logo! Should be replaced in the web page as well some day. Wink
  • New loading screen.
  • The client saves keybindings to a separate file, so if you bind a key ingame, it's remembered the next time you run the game.
  • Added an option to not download optional packs. This reduces the initial patch from ~90 mb to ~9 mb, but you (obviously) won't see all models.
  • New console command: say. Sends a message to :Local. Example: say /time
  • New console command: reallyquit. Quits the client without asking if you're sure.