Difference between revisions of "Client Key Bindings"

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this would work best at the bottom of the file I think.
 
this would work best at the bottom of the file I think.
  
Here's another useful little command:
+
Here's another few useful little commands:
 
<pre>
 
<pre>
 
bind f5 "say /sleep"
 
bind f5 "say /sleep"
 +
bind t "say /time"
 
</pre>
 
</pre>
  
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</pre>
 
</pre>
  
Irc [Server] [Port]: This opens the IRC windows in the provided server and port, Heavenly place by Default.
+
<tt>Irc [Server] [Port]:</tt> This opens the IRC windows in the provided server and port, Heavenly place by Default.
  
 
Ircsay [Msg]: Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}
 
Ircsay [Msg]: Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}
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</pre>
 
</pre>
  
Another command i didn't see listed is exec, it loads a commands from a text file, that is all i currently know about this command.
+
Another command is <tt>exec</tt>, it's useful for loading a sequence of commands from a text file, among other things...
  
 
It could be used like this...
 
It could be used like this...

Revision as of 03:57, 26 January 2007


Introduction

The autorun.txt file defines the key bindings used by Wurm. The file should be in the directory you specified when you ran wurm for the first time. This is the directory containing the packs directory. Everything in the autorun.txt file will be automatically executed when Wurm is started. If you ever mess up this file and need to reset it to the default values, just delete it and restart wurm.

How to bind a command to a key

Open the autorun.txt file in your favourite text editor. Add a line in the following format: bind <key> <command> where <key> is the key event and <command> is the command as defined below.

For example: bind <key> <Action>

eg bind x move_forward

New Bind file

// If you ever manage to mess up this file, just delete it, and wurm with
// replace it with a new one.
// <------------------------------------------------------------------------>
// Default movement keys. Allows both WASD and arrow key movement
// You can bind these keys to any KeyEvent.VK_* key
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)
bind w move_forward
bind s move_back
bind a move_left
bind d move_right
bind q turn_left
bind e turn_right
bind x autorun
bind z center_view

bind up move_forward
bind down move_back
bind left turn_left
bind right turn_right
bind page_up autorun
bind page_down center_view
bind insert strafe
bind home turn_up
bind end turn_down

bind numpad8 move_forward
bind numpad2 move_back
bind numpad4 turn_left
bind numpad6 turn_right
bind numpad9 autorun
bind numpad3 center_view
bind numpad0 strafe
bind numpad7 turn_up
bind numpad1 turn_down

// Misc keys
bind enter toggle_chat
bind t toggle_chat
bind tab next_tab
bind f12 "quit"

// Window toggles
bind f1 "toggle console"
bind f2 "toggle skills"
bind f3 "toggle inventory"

// Some various toggles we want to enable
toggle keyboard_hints
// toggle stats

F1 Console

If you type commands directly into the console while in-game now, they get saved automatically.


Little Tips

Add:

// Window toggles
bind f1 "toggle console"
bind f2 "toggle skills"
bind f3 "toggle inventory"
bind k "toggle skills"
bind i "toggle inventory"
bind ` "toggle stats"
// Change "`" to whatever you prefer, it's just below the escape key on most keyboards though. 

to autorun.txt so you can use ' I ' for inventory etc, much easier than using the function keys. Template:Smiley


start by adding the following line to keep things organised, then make all your cahnges under that:

// user defined

this one adds a function key to open statistics:

bind f4 "toggle stats"

some peoples clients are missing the screenshot command:

bind f11 "screenshot"

the following opens windows when the client loads:

toggle skills
toggle inventory
toggle stats

this stops jk chat from loading when the game starts (but sometimes someone gets in a message b4 it takes effect. placing it at the top of the file may help):

say /kchat

the following lines can be changed so that they no longer work by adding "//":

bind t toggle_chat
toggle keyboard_hints

so they should look like:

// bind t toggle_chat
// toggle keyboard_hints

the 1st one makes the enter key the only key that focuses (makes active) on the message box

the 2nd one removes the text at the top of the screen like "F1: console"

you could add this to know how much sleep bonus you have when you log in:

say /sleep

this would work best at the bottom of the file I think.

Here's another few useful little commands:

bind f5 "say /sleep"
bind t "say /time"

The new IRC Commands:

Irc [Server] [Port]

Ircsay [Msg]

Irc [Server] [Port]: This opens the IRC windows in the provided server and port, Heavenly place by Default.

Ircsay [Msg]: Says the given text in the IRC, could be used to auto identify your self by pressing F7

bind f7 "ircsay /identify *password*

Could also be used to Auto-Load the irc once the game starts by adding

irc

In the autorun.txt file

Note: the Brackets [] aren't needed in the commands, it can just be.

ircsay hey guys

Another command is exec, it's useful for loading a sequence of commands from a text file, among other things...

It could be used like this...

bind F7 "exec irc.txt"

irc.txt could have the following in it...

ircsay /part #lobby
ircsay /identify *password*
ircsay /join #town channel or such
ircsay Hey guys.