Difference between revisions of "Decay"

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*Houses reduce item decay
 
*Houses reduce item decay
 
*Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.)
 
*Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.)
 
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*There is a 2 day period of no decay after a wall is finished.
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]
 
[[Category:Misc]]
 
[[Category:Misc]]

Revision as of 17:47, 24 February 2007

Main / Decay

Description

Decay is what happens to items and walls over time. There are several ways to reduce it.

Decay Rates

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher then 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher then 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot a 20 quality house wall in 1 month.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower. Containers made out of cedar do not reduce the decay of it's contents any more then a normal container would.
  • Pottery reduces decay by about x1.5, depending on the quality.
  • Stacking a container inside another container does not help. Neither do containers in the inventory.
  • Houses reduce item decay
  • Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.)
  • There is a 2 day period of no decay after a wall is finished.