Difference between revisions of "Decay"
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*Houses reduce item decay | *Houses reduce item decay | ||
*Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.) | *Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.) | ||
− | + | *There is a 2 day period of no decay after a wall is finished. | |
[[Category:Babel/D]] | [[Category:Babel/D]] | ||
[[Category:Misc]] | [[Category:Misc]] |
Revision as of 17:47, 24 February 2007
Main / Decay
Description
Decay is what happens to items and walls over time. There are several ways to reduce it.
Decay Rates
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher then 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher then 30 days.
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
- Normal decay will rot a 20 quality house wall in 1 month.
- Containers will reduce decay by 2x.
- Items made out of cedar wood decay slower. Containers made out of cedar do not reduce the decay of it's contents any more then a normal container would.
- Pottery reduces decay by about x1.5, depending on the quality.
- Stacking a container inside another container does not help. Neither do containers in the inventory.
- Houses reduce item decay
- Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.)
- There is a 2 day period of no decay after a wall is finished.