Difference between revisions of "Champion"
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==Becoming a champion== | ==Becoming a champion== | ||
− | To become a champion, you will need to be a [[priest]] with 60+ [[faith]]. If you are a follower of | + | * To become a champion, you will need to be a [[priest]] with 60+ [[faith]]. |
+ | * If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]]. | ||
+ | * If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]]. | ||
+ | * Followers of the [[White Light]] [[gods]] must and visit the [[Altar of Three]] to trigger champion hood. | ||
+ | * Followers of [[Libila]] must visit the [[Bone Altar]] to trigger champion hood. | ||
==Bonuses== | ==Bonuses== |
Revision as of 10:47, 5 May 2007
Introduction
A champion in Wurm Online is a player who has perma-death, also known as real-death. Once such player dies three times, they are permanently dead, and can no longer log into that player account. Once they are forever dead, they'll have to create a new character with a different name to continue playing Wurm. The players that become champions are recorded in the Hall of champions.
Becoming a champion
- To become a champion, you will need to be a priest with 60+ faith.
- If you are a follower of Fo or Vynora, you will need to have 25 soul depth.
- If you are a follower of Magranon or Libila, you will need to have 25 soul strength.
- Followers of the White Light gods must and visit the Altar of Three to trigger champion hood.
- Followers of Libila must visit the Bone Altar to trigger champion hood.
Bonuses
- +5 to all characteristics skills.
- Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
- Praying, channeling and exorcism all get 50+your original skill, up to a maximum of 80.
- Shorter time for normal healing
- Increased skill gain (factor isn't known)
- Break altar spell
- You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
- You can never lose your Deity
The trade-off
- Permadeath. You get 3 lives, if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the hall of champions.
- You can not change your mind later. Champion status is permanent.
- You can never change your deity (or change kingdom).
- Champions cannot travel to the home server