Difference between revisions of "Decay"

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(→‎Decay rates: cleanup, links)
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== Decay rates ==  
 
== Decay rates ==  
 
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher then 7 [[day]]s.  
 
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher then 7 [[day]]s.  
* Deeds stop the decay on walls of any kind if the upkeep is higher then 30 days.
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* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
 
* [[Kingdom]]s reduce wall decay by 2x.
 
* [[Kingdom]]s reduce wall decay by 2x.
 
* Non-kingdom zones have no reduced decay.
 
* Non-kingdom zones have no reduced decay.
* Normal decay will rot ([[wood]] only?) a 20 quality [[house]] wall in 1 month.
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* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.
* Houses reduce item decay
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* Houses reduce item decay by ?.
 
* [[Container]]s will reduce decay by 2x.
 
* [[Container]]s will reduce decay by 2x.
* Items made out of [[cedar]] wood decay slower. Containers made out of cedar do not reduce the decay of it's contents any more then a normal container would.  
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* Items made out of [[cedar]] wood decay slower. However, containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.  
 
* [[Pottery]] reduces decay by about x1.5, depending on the quality.
 
* [[Pottery]] reduces decay by about x1.5, depending on the quality.
* [[Backpack]]s reportedly have a slight reduction on decay of items in them.
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* [[Backpack]]s reportedly have a slight reduction on decay of items in them.<sup><small>(verification needed)</small></sup>
* Stacking a container inside another container does NOT help. Neither do containers in the [[inventory]].  
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* Stacking a container inside another container does NOT help; neither do containers in the [[inventory]].  
* Raw materials decay faster then finished materials. (Raw materials being [[log]]s, [[rock]]s etc., finished materials being [[weapon]]s, [[tool]]s etc.)
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* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s, etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)
 
* There is a 2-day period of no decay after a wall is finished.
 
* There is a 2-day period of no decay after a wall is finished.
  
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]
 
[[Category:Misc]]
 
[[Category:Misc]]

Revision as of 13:04, 12 October 2007

Main / Decay

Description

Decay is the erosion of items and manmade structures in Wurm. There are several ways to reduce decay.

Decay rates

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher then 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower. However, containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.
  • Pottery reduces decay by about x1.5, depending on the quality.
  • Backpacks reportedly have a slight reduction on decay of items in them.(verification needed)
  • Stacking a container inside another container does NOT help; neither do containers in the inventory.
  • Raw materials (clay, dirt, logs, rocks, etc) decay faster then finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.