Difference between revisions of "Client Windows Registry"

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Sorted alphabetically:
 
Sorted alphabetically:
  
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; "cave detail"="2" : 1,2, or 3 (3 being the highest).
 
; "censor_chat"="true" : Censor bad language in chat
 
; "censor_chat"="true" : Censor bad language in chat
 
; "fullscreen"="false" : Run Wurm client fullscreen
 
; "fullscreen"="false" : Run Wurm client fullscreen

Revision as of 15:19, 9 November 2005

Introduction

The Wurm Client, in Windows, stores preferences between sessions in the Windows Registry. This includes username and other settings that you select in the login window.

The preferences are stored in the registry branch starting at: HKEY_CURRENT_USER\Software\JavaSoft\Prefs\com\wurmonline\client

Registry Entries

Sorted alphabetically:

"cave detail"="2" 
1,2, or 3 (3 being the highest).
"censor_chat"="true" 
Censor bad language in chat
"fullscreen"="false" 
Run Wurm client fullscreen
"large_textures"="true" 
Use large graphics textures (takes more video ram if enabled)
"player_guest"="false" 
Is this a guest or a full wurm character
"player_password"="password" 
Your wurm character´s password (stored in plaintext? :/)
"player_username"="/Username" 
Your wurm character´s name
"reflections"="0" 
Show reflections in water (0 = ?, 1 = ?)
"remember_password"="true" 
Should the password be remembered between wurm sessions
"render_distant_terrain"="true" 
Render the distant terrain or just local
"render_glow"="false" 
Fullscreen glow/haze
"screen_res"="0" 
Wurm screen resolution (0 = 640x480, 1 = 800x600, 2 = 1024x768)
"setting_timestamps"="true" 
Show timestamps in chat
"sound_engine"="0" 
Which sound engine (None (silent) or Software)
"terrain_bump"="false" 
Use terrain bump mapping
"terrain_res"="0" 
Terrain polygon count (Low, Medium, High, or Extreme)
"tile_transitions"="false" 
Render tile transitions
"tiledecorations"="0" 
Show tile decorations (grass, crops etc)
"trees"="4" 
How detailed should trees be displayed
"use_occlusion_culling"="false" 
Should occlusion culling be used; don´t render objects that are not in line of sight
"use_pbuffers2"="true" 
Should be pBuffers be used (Why did this replace use_pbuffers ?)
"use_tree_models"="true" 
pretty trees (models near player)
"use_weather_particles"="true" 
pretty weather
"viewport_bob"="false" 
Bob the viewport when walking
"wasd_movement"="true" 
Use W,S,A,D keys for movement
"window_/Action/Queue@1024x768_height"="174" 
Size of action queue window
"window_/Action/Queue@1024x768_width"="266" 
Size of action queue window
"window_/Action/Queue@1024x768_x"="27" 
Location of action queue window
"window_/Action/Queue@1024x768_y"="537" 
Location of action queue window
"window_/Inventory@1024x768_height"="335" 
Size of inventory window
"window_/Inventory@1024x768_width"="339" 
Size of inventory window
"window_/Inventory@1024x768_x"="685" 
Location of inventory window
"window_/Inventory@1024x768_y"="30" 
Location of inventory window
"window_/M/A/I/N@1024x768_x"="46" 
 ?
"window_/M/A/I/N@1024x768_y"="27" 
 ?
"window_/M/A/I/N@640x480_x"="0" 
Location of ?
"window_/M/A/I/N@640x480_y"="0" 
Location of ?
"window_/Skills@1024x768_height"="329" 
Size of skills window
"window_/Skills@1024x768_width"="278" 
Size of skills window
"window_/Skills@1024x768_x"="746" 
Location of skills window
"window_/Skills@1024x768_y"="383" 
Location of skills window
"wurm_dir"="/C
//Directory///Wurm" : Wurm installation directory, chosen by you when Wurm was first installed.
"wurm_installed"="true" 
Has wurm been installed

Registry Entries from Old Clients

These Registry entries are no longer used by the wurm client as far as I know. I am listing them here for nostalgia.

"fov"="3" 
Field of View - the client could specify the degrees 70, 90, or 110.
"server_ip"="alpha.wurmonline.com" 
Address of the Wurm server, now hardcoded in the client
"skip_opengl_test"="true" 
"sun_glare"="false" 
Render sun glare
"use_pbuffers"="false" 
Should be pBuffers be used (why was this repleced by use_pbuffers2 ?)
"visibility"="4" 
 ?