Difference between revisions of "Item"
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− | [[Wurm]] has very advanced '''item''' (or '''object''') management. Almost all items are player-made from raw materials gathered or extracted from the surrounding nature or [[creature]]s. Every item has [[weight]], [[damage]], [[quality level]], [[size]], [[temperature]], possible [[enchantment]]s, a custom description, and other types of data that can make every item very unique and almost seem alive. | + | [[Wurm]] has very advanced '''item''' (or '''object''') management. Almost all items are player-made from raw materials gathered or extracted from the surrounding nature or [[creature]]s. Every item has [[weight]], [[damage]], [[quality level]], [[size]], possible [[temperature]], possible [[enchantment]]s, a custom description, and other types of data that can make every item very unique and almost seem alive. |
Items can be used to build other items and structures like [[house]]s, [[watch tower]]s, and [[road]]s. | Items can be used to build other items and structures like [[house]]s, [[watch tower]]s, and [[road]]s. |
Revision as of 00:22, 14 January 2008
Wurm has very advanced item (or object) management. Almost all items are player-made from raw materials gathered or extracted from the surrounding nature or creatures. Every item has weight, damage, quality level, size, possible temperature, possible enchantments, a custom description, and other types of data that can make every item very unique and almost seem alive.
Items can be used to build other items and structures like houses, watch towers, and roads.