Difference between revisions of "Healing cover"

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== Result ==
 
== Result ==
  
* Healing cover - 0.1~0.8 kg
+
* Healing cover - 0.02~0.8 kg
  
 
== Skill used ==
 
== Skill used ==

Revision as of 02:54, 25 February 2008

Main / Skills / Alchemy / Natural substances / Healing cover


Description

Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.

Creation method

Activate the first item and right click on the second item. To preview it's effectiveness, choose Alchemy>>Lore (Required: 10 of the natural substances skill). To make the Healing cover choose Alchemy>>Mix.

Result

  • Healing cover - 0.02~0.8 kg

Skill used

Usage

Activate a healing cover, right click on a wound and choose Treat. The success rate is relative to your skill in First Aid and the quality of the cover.

Cover strength

The strength of the cover is the value of the first ingredient multiplied by the value of the second.

substance1.potency * substance2.potency = cover.power

Potency List

Potency Substance
5 Black mushroom
Twisted unicorn horn
4 Green mushroom
Lovage
Rosemary
Tooth
3 Blue mushroom
Camelia
Eye
Nettles
Sage
Yellow mushroom
2 Acorns
Barley
Bladder
Brown mushroom
Garlic
Hoof
Lavender
Lemon
Onion
Paw
Sassafras
Tail
1 Corn
Parsley
Pumpkin
Rose
Wemp plant
Wheat

Strength identification

The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, one can examine it. One of these answers will be returned:

  • A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
  • A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.

It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:

  • You see a small bruise at the lower back.
  • It is covered with some healing plants (2).

Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.

Additional notes

  • You cannot mix two items of the same type, you can however mix 2 different types of mushrooms.
  • Butchered items can last for more than one creation.