Difference between revisions of "Fighting"
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Lainiwakura (talk | contribs) m (Various improvements) |
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:* [[Agressive fighting]] - Improves damage dealt to opponent, lowers defense | :* [[Agressive fighting]] - Improves damage dealt to opponent, lowers defense | ||
:* [[Defensive fighting]] - Improves defense, lowers damage dealt to oppenent. | :* [[Defensive fighting]] - Improves defense, lowers damage dealt to oppenent. | ||
− | :* [[Normal Fighting]] | + | :* [[Normal Fighting]] - Fighting Normally. |
− | :* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. | + | :* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. |
− | :* [[Shield- | + | :* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields | Shield]] |
− | == Fighting rules == | + | == Fighting rules/tips == |
:* If you get hit, you can start "hurting". That means you move slower. | :* If you get hit, you can start "hurting". That means you move slower. | ||
− | :* Armour slows down the wearer | + | :* Armour slows down the wearer. |
:* Bigger numbers matter. Gang up on people. | :* Bigger numbers matter. Gang up on people. | ||
:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds. | :* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds. | ||
− | :* [[:Category:Tools | Tools]] and wooden items | + | :* [[:Category:Tools | Tools]] and wooden items aren't good weapons. |
− | :* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand. | + | :* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%.<br>'''''Shields should be wielded on your arm, not your hand.''''' |
+ | :* Use 'Spam Mode' to show missed blows. | ||
+ | :* Try not to fight whilst climbing. | ||
+ | :* Higher levels of strength are a factor in how much damage you can deal out. | ||
== Damage Types == | == Damage Types == | ||
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:* [[:Category:Mauls | Mauls]] deal bashing damage <br> | :* [[:Category:Mauls | Mauls]] deal bashing damage <br> | ||
− | == Armour | + | == Armour Effectiveness == |
− | + | '''[[:Category:Plate Armour | Plate Armour]] is in general the best armour, followed by [[:Category:Chain Armour | Chain Armour]], then [[:Category:Leather Armour | Leather Armour]].''' | |
− | :* Plate Armour is extra good vs cutting, and gets extra damage from bashing. <br> | + | :* Plate Armour is extra good vs cutting, and also gets extra damage from bashing. <br> |
− | :* Chain Armour is extra good vs stabbing | + | :* Chain Armour is extra good vs stabbing, and also gets extra damage from stabbing. <br> |
− | :* Leather Armour is extra good vs bashing, | + | :* Leather Armour is extra good vs bashing, and also gets extra damage from cutting. <br> |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 12:03, 10 December 2005
Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Agressive fighting - Improves damage dealt to opponent, lowers defense
- Defensive fighting - Improves defense, lowers damage dealt to oppenent.
- Normal Fighting - Fighting Normally.
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-Bashing - Knocking over your opponent with your Shield
Fighting rules/tips
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer.
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items aren't good weapons.
- Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%.
Shields should be wielded on your arm, not your hand. - Use 'Spam Mode' to show missed blows.
- Try not to fight whilst climbing.
- Higher levels of strength are a factor in how much damage you can deal out.
Damage Types
Armour Effectiveness
Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
- Chain Armour is extra good vs stabbing, and also gets extra damage from stabbing.
- Leather Armour is extra good vs bashing, and also gets extra damage from cutting.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.