Difference between revisions of "User:Melek/Ideas for Wurm"

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* Like a [[plank]] and a [[shaft]] for when a [[fence]] [[decay]]s.
 
* Like a [[plank]] and a [[shaft]] for when a [[fence]] [[decay]]s.
 
* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].
 
* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].
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== Paving Decay ==
 
== Paving Decay ==
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This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.
 
This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.
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== Locksmithing ==
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It seems to me that it's just too easy and quick. Making a [[lock]] and [[key]] should take time and involve making springs, pins and tumblers (or what ever real [[lock]]s are made from!).
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We could have a new set of things which could only be made from [[copper]] which are parts of [[lock]]s (like the previously mentioned springs etc). You create the [[lock]] housing or case out of [[iron]] but then have to finish it by adding the other parts (which takes most of the skill).
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This could then open a new line of crafting with springs and cogs etc. Would people complain if you could build traps, levers and other mechanisms?

Revision as of 13:29, 27 August 2008

Ideas

I (Melek) may be new but I see alot of potential in Wurm Online and would love to see what people think of some of my ideas. What do you think?


Walls

At the moment you can build stone walls, tall stone walls and wooden fences. Here's a few ideas for some others:

  • Stone Wall with Wood - It has a base the same as a stone wall but then has a solid wooden fence which makes it 2-3 times as high.
  • Hedge - Something other than wood and stone for making more natural borders to areas. Perhaps you find seeds for hedges while botanizing?


Gates

There could be a couple of other options for gates. At the moment there are wooden fence gates and palisade gates, perhaps you could have:

  • Stone Arch - Wouldn't open or close and could't have a lock but would have the same texture as stone walls but would look nice used with them.
  • Reinforced Wooden Gate - Would look best with tall stone walls and be stronger than all the other gates


Wall Decay

I personally love finding old abandoned settlements, but they lack a certain... something. Paving lasts forever (or until someone destroys it) and fences/walls simply disappear once they decay.

Perhaps when a fence or wall decays it could be replaced with a container (which looks like a ruined version of itself). This container would have 1 or 2 damaged items inside which went into the construction of the fence/wall. Obviously when these items decay themselves the container would vanish also.


Paving Decay

Paving is another thing. Tiles are either there or not so they can't have incresing levels of damage. But everyone knows that if you leave dirt alone it will become grass soon enough. The same goes for packed dirt (although it seems to take longer).

Perhaps we could have tile types which are part way between packed dirt and gravel (and cobbles etc). So perhaps each RL day paved tiles have a (very) small chance of becoming a sort of damaged version of themselves.

This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for walls and fences would make sense. And all this of course would mean abandoned settlements would be reclaimed by the wilderness a little bit more... which I think would be nice.


Locksmithing

It seems to me that it's just too easy and quick. Making a lock and key should take time and involve making springs, pins and tumblers (or what ever real locks are made from!).

We could have a new set of things which could only be made from copper which are parts of locks (like the previously mentioned springs etc). You create the lock housing or case out of iron but then have to finish it by adding the other parts (which takes most of the skill).

This could then open a new line of crafting with springs and cogs etc. Would people complain if you could build traps, levers and other mechanisms?