Difference between revisions of "Decay"
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m (→Myths: changed a couple of grammar issues.) |
m (→Decay rates: Fixed a few spelling/grammatical issues.) |
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== Decay rates == | == Decay rates == | ||
− | * [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher | + | * [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. |
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days. | * Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days. | ||
* [[Kingdom]]s reduce wall decay by 2x. | * [[Kingdom]]s reduce wall decay by 2x. | ||
Line 13: | Line 13: | ||
* [[Container]]s will reduce decay by 2x. | * [[Container]]s will reduce decay by 2x. | ||
* Items made out of [[cedar]] wood decay slower. | * Items made out of [[cedar]] wood decay slower. | ||
− | * Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster | + | * Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.) |
* There is a 2-day period of no decay after a wall is finished. | * There is a 2-day period of no decay after a wall is finished. | ||
− | * Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with | + | * Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items. |
==Myths== | ==Myths== |
Revision as of 23:32, 31 October 2008
Main / Decay
Contents
Description
Decay is the erosion of items and manmade structures in Wurm. There are several ways to reduce decay.
Decay rates
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
- Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
- Houses reduce item decay by ?.
- Containers will reduce decay by 2x.
- Items made out of cedar wood decay slower.
- Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
- There is a 2-day period of no decay after a wall is finished.
- Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
Myths
- Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
- Item decay rates inside caves are not faster or slower than outdoor locations.
- Stacking a container inside another container does NOT improve the bonus
- Containers in the inventory do not modify the decay rate of their contents at all.
- Deeds only affect wall decay, they have no affect on items.
- Bless has no affect on decay. Its only use is to activate metal altars.
Notes
- Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
- An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.