Difference between revisions of "Decay"

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m (→‎Myths: changed a couple of grammar issues.)
m (→‎Decay rates: Fixed a few spelling/grammatical issues.)
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== Decay rates ==  
 
== Decay rates ==  
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher then 7 [[day]]s.  
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* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s.  
 
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
 
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
 
* [[Kingdom]]s reduce wall decay by 2x.
 
* [[Kingdom]]s reduce wall decay by 2x.
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* [[Container]]s will reduce decay by 2x.
 
* [[Container]]s will reduce decay by 2x.
 
* Items made out of [[cedar]] wood decay slower.
 
* Items made out of [[cedar]] wood decay slower.
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)
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* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)
 
* There is a 2-day period of no decay after a wall is finished.
 
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items
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* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
  
 
==Myths==
 
==Myths==

Revision as of 23:32, 31 October 2008

Main / Decay

Description

Decay is the erosion of items and manmade structures in Wurm. There are several ways to reduce decay.

Decay rates

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Item decay rates inside caves are not faster or slower than outdoor locations.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Deeds only affect wall decay, they have no affect on items.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.