Difference between revisions of "Tower guard"

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(Halloween note)
(correcting minimum tower quality to get a guard.)
Line 12: Line 12:
 
* They have 35~40 fighting skill
 
* They have 35~40 fighting skill
  
For every 10 [[quality]] of the tower you will get '''one''' guard! Even if the [[quality]] is below 10 you will still get a single guard.
+
For every 10 [[quality]] of the tower you will get '''one''' guard! The minimum tower [[quality]] required to get a tower guard is 10.
 
Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strength of guards.  
 
Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strength of guards.  
 
You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.
 
You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.

Revision as of 12:43, 29 December 2008

Main / Bestiary / Tower guard

Description

towerguardhalloweengn4.jpg


Halloween-style tower guard

  • Tower guards spawn at guard towers.
  • They are aggressive against those from the other kingdoms.
  • They are stronger than the weakest town guards and stronger than brown bears.
  • If you butcher them you can get human meat and loose alignement.
  • They have 35~40 fighting skill

For every 10 quality of the tower you will get one guard! The minimum tower quality required to get a tower guard is 10. Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strength of guards. You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.

Tower guards can gain or loose fighting skill. The limit is either twice or half the initial skill, whether they kill or get killed a lot.

Halloween

During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.