Difference between revisions of "Trap"
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− | Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a [[shovel]] or [[rake]] on a ground tile and selecting the ''Disarm'' option. | + | Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a [[shovel]] or [[rake]] on a ground tile and selecting the ''Disarm'' option. The damaging factor seems to be heavily reliant on quality. |
+ | =====Examples===== | ||
+ | *A 5ql bow trap produced a 2.15 damage wound. (unarmored foe). | ||
+ | *A 15ql stick trap produced a 5.5 damage wound. (unarmored foe). | ||
There are 7 types of traps: | There are 7 types of traps: |
Revision as of 20:48, 21 January 2009
Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a shovel or rake on a ground tile and selecting the Disarm option. The damaging factor seems to be heavily reliant on quality.
Examples
- A 5ql bow trap produced a 2.15 damage wound. (unarmored foe).
- A 15ql stick trap produced a 5.5 damage wound. (unarmored foe).
There are 7 types of traps: