Difference between revisions of "Skills"

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; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], Animal Breeding
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; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal Breeding]]
 
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Revision as of 21:50, 17 March 2009

Main / Skills / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.

Skill gain

Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action - that depends on skill. For instance, lockpicking won't raise on failures, but carpentry will.

Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.

Family skills

Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which affects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.

Characteristics

Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Skill decay

Unused skills will start to decay over time. Only skills over 70 decay at a rate of .03 every 3 days the skill is not used. Skills below 70 do not decay. Skills with at least one affinity do not decay.

Decayed skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to death.

Being a citizen of a settlement can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.

Titles

Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.

Skill list

Alchemy 
Natural substances
Archery 
Short bow, Medium bow, Long bow
Axes 
Small axe, Large axe, Hatchet, Huge axe
Carpentry 
Bowyery, Fletching, Fine carpentry, Toy making, Ship building
Climbing
Clubs 
Huge club
Coal-making
Cooking 
Hot food cooking, Baking, Dairy food making, Butchering, Beverages
Digging
Fighting 
Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
Firemaking
Hammers 
Warhammer
Healing 
First aid
Knives 
Carving knife, Butchering knife
Masonry 
Stone cutting
Mauls 
Small maul, Medium maul, Large maul
Milling
Mining
Miscellaneous items 
Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
Nature 
Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming, Animal Breeding
Paving
Pottery
Prospecting
Religion 
Preaching, Prayer, Channeling, Exorcism
Ropemaking
Shields 
Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
Smithing 
Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
Swords 
Short sword, Long sword, Huge sword
Tailoring 
Cloth tailoring, Leatherworking
Thievery 
Stealing, Lockpicking, Traps
Toys 
Yoyo
Tracking
War machines 
Catapult
Woodcutting