Difference between revisions of "Trap"
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{{infobox|For the traps skill, see [[traps]].}} | {{infobox|For the traps skill, see [[traps]].}} | ||
− | Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with [[KoS]] set on | + | Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with [[KoS]] set on [[freedom]] server, and the traps do not have to be inside the village to be triggered. You can try to trigger traps in an area by using certain items on a ground tile and selecting the [[Disarm]] option. The damaging factor seems to be heavily reliant on quality. |
=====Examples===== | =====Examples===== | ||
*A 5ql bow trap produced a 2.15 damage wound. (unarmored foe). | *A 5ql bow trap produced a 2.15 damage wound. (unarmored foe). |
Revision as of 12:59, 23 July 2009
For the traps skill, see traps.
Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on freedom server, and the traps do not have to be inside the village to be triggered. You can try to trigger traps in an area by using certain items on a ground tile and selecting the Disarm option. The damaging factor seems to be heavily reliant on quality.
Examples
- A 5ql bow trap produced a 2.15 damage wound. (unarmored foe).
- A 15ql stick trap produced a 5.5 damage wound. (unarmored foe).
There are 9 types of traps in 4 categories.