Difference between revisions of "Animal conditions"

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A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
 
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
  
* Alert - faster moving, larger aggro range, slightly increased attack power
+
* <font color=yellow>Alert</font> - faster moving, larger aggro range, slightly increased attack power
 
* <font color=red>Angry</font> - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
* <font color=red>Angry</font> - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
+
* '''Champion''' - animal model size greatly increased, attack speed increased, attack power increased, defense increased
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
+
* <font color=green>Diseased</font> - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
* <font color=>Fierce</font> - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
+
* <font color=red>Fierce</font> - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
 
* <font color=green>Greenish</font> - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
 
* <font color=green>Greenish</font> - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
 
* Hardened - greatly increased stamina, greatly increased armor
 
* Hardened - greatly increased stamina, greatly increased armor
* <font color=>Lurking</font> - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
+
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
* <font color=>Raging</font> - attack speed greatly increased, colour changed, stamina decreased, higher focus and frenzy amplitude
+
* <font color=red>Raging</font> - attack speed greatly increased, colour changed, stamina decreased, higher focus and frenzy amplitude
* <font color=>Scared</font> - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
+
* <font color=yellow>Scared</font> - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
 
* <font color=blue>Slow</font> - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
 
* <font color=blue>Slow</font> - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
* <font color=>Sly</font> - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
+
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
  
 
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.
 
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.

Revision as of 05:46, 29 November 2009

Main / Animals / Animal conditions

A list comprised of unique conditions or statuses for many animals or creatures that players may encounter:

  • Alert - faster moving, larger aggro range, slightly increased attack power
  • Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
  • Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
  • Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
  • Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
  • Greenish - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
  • Hardened - greatly increased stamina, greatly increased armor
  • Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
  • Raging - attack speed greatly increased, colour changed, stamina decreased, higher focus and frenzy amplitude
  • Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
  • Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
  • Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed

All prefixed animals give additional fighting skill, and provide optimal gain at aged or above.