Difference between revisions of "Rolflogic"

From Wurmpedia
Jump to navigation Jump to search
m (:P)
(this page was sadly lacking. kchat on freedom responded with a bunch of ideas)
Line 1: Line 1:
'''Rolflogic'''™ is a term used to describe something quirky about [[Wurm]] that just doesn't seem quite right or logical. [[Rolf]] is the lead developer of Wurm.
+
'''Rolflogic'''™ is a term used to describe something quirky about [[Wurm]] that just doesn't seem quite right or logical. It is sometimes referred to as Wurm Logic. [[Rolf]] is the lead developer of Wurm.
  
 
Some examples of Rolflogic include:
 
Some examples of Rolflogic include:
Line 5: Line 5:
 
* Needing a [[hammer]] to finish or improve a hammer.
 
* Needing a [[hammer]] to finish or improve a hammer.
 
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by [[activating]] a hand on it).
 
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by [[activating]] a hand on it).
 +
* Attaching an [[anchor]] to a [[mooring rope]] and failing. The anchor becomes scrap.
 +
* [[Dirt]] taking damage and "crumbling to dust".
 +
* Fitting any [[unfinished]] item in a [[flask]] or any [[container]].
 +
* Building [[ship]]s in a [[cart]].
 +
* Holding the [[water]] to [[temper]] a hot item.
 +
* [[Shaft]]s are longer than the [[log]]s they are made from.
 +
* Having the ability to equip massive objects like [[tree]]s and unfinished ships.
 +
* Trees don't grow in "shadows", which are defined to be east and south of [[fence]]s and [[building]] walls.
  
 
[[Category:Babel/R]]
 
[[Category:Babel/R]]
 
[[Category:Misc]]
 
[[Category:Misc]]

Revision as of 17:23, 5 December 2009

Rolflogic™ is a term used to describe something quirky about Wurm that just doesn't seem quite right or logical. It is sometimes referred to as Wurm Logic. Rolf is the lead developer of Wurm.

Some examples of Rolflogic include:

  • Needing a mallet to finish or improve a mallet.
  • Needing a hammer to finish or improve a hammer.
  • Needing water to finish/improve a clay item but not having a liquid container to hold it in (despite being right next to a pond/lake filled with water that the clay item can't simply be dipped into or water picked up by activating a hand on it).
  • Attaching an anchor to a mooring rope and failing. The anchor becomes scrap.
  • Dirt taking damage and "crumbling to dust".
  • Fitting any unfinished item in a flask or any container.
  • Building ships in a cart.
  • Holding the water to temper a hot item.
  • Shafts are longer than the logs they are made from.
  • Having the ability to equip massive objects like trees and unfinished ships.
  • Trees don't grow in "shadows", which are defined to be east and south of fences and building walls.