Difference between revisions of "Trap"

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{{infobox|For the traps skill, see [[traps]].}}
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A '''trap''' is a device that can be hidden on various types of [[ground tile]]s and causes [[damage]] or other effects to a [[player]] who steps on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
  
'''Traps''' are devices which can be hidden on various types of ground tile, after which they can cause damage or other effects to players who step on them. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. Traps do work on the Freedom server, but only against players who are on the village KOS list of the player who placed it.
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Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.
  
Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.
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A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
  
You can detect traps by having the spell [[Sixth Sense]] cast upon you. [[Blacklighter]]s have a natural ability to detect traps without such a spell. When a nearby trap is sensed in this manner you are given a warning in the event window.
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The chance to successfully place a trap is determined by the [[traps]] skill.  
  
The chance to successfully place a trap is determined by your [[traps]] skill.  
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Traps work on the [[Freedom]] server, but only against players who are on the village [[KOS]] list of the trap placer.
  
 
==Traps==
 
==Traps==
 
There are 9 types of traps in 4 categories.
 
There are 9 types of traps in 4 categories.
; [[Carpentry]]
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{| class=sortable
: [[Axe trap]]
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! Trap !! Skill
: [[Bow trap]]
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|-
: [[Knife trap]]
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| [[Axe trap]] || [[Carpentry]]
: [[Pole trap]]
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|-
: [[Stick trap]]
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| [[Bow trap]] || [[Carpentry]]
; [[Pottery]]
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|-
: [[Corrosive trap]]
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| [[Cloth Net Trap]] || [[Ropemaking]]
; [[Masonry]]
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|-
: [[Scythe trap]]
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| [[Corrosive trap]] || [[Pottery]]
; [[Ropemaking]]
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|-
: [[Cloth Net Trap]]
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| [[Knife trap]] || [[Carpentry]]
: [[Rope trap]]
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|-
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| [[Pole trap]] || [[Carpentry]]
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|-
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| [[Rope trap]] || [[Ropemaking]]
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|-
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| [[Scythe trap]] || [[Masonry]]
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|-
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| [[Stick trap]] || [[Carpentry]]
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|}
  
 
==Examples==
 
==Examples==
*A 5[[ql]] bow trap produced a 2.15 damage wound. (unarmored foe)
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* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)
*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)
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* A 15QL stick trap produced a 5.5 damage wound (unarmored)
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==See also==
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* [[Traps]]
  
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]
 
[[Category:Trap]]
 
[[Category:Trap]]

Revision as of 04:56, 16 December 2009

A trap is a device that can be hidden on various types of ground tiles and causes damage or other effects to a player who steps on it. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.

Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.

A trap can be detected by with the Sixth Sense spell cast on a player. Blacklighters have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.

The chance to successfully place a trap is determined by the traps skill.

Traps work on the Freedom server, but only against players who are on the village KOS list of the trap placer.

Traps

There are 9 types of traps in 4 categories.

Trap Skill
Axe trap Carpentry
Bow trap Carpentry
Cloth Net Trap Ropemaking
Corrosive trap Pottery
Knife trap Carpentry
Pole trap Carpentry
Rope trap Ropemaking
Scythe trap Masonry
Stick trap Carpentry

Examples

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)

See also