Difference between revisions of "Trap"

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Revision as of 04:57, 16 December 2009

A trap is a device that can be hidden on various types of ground tiles and causes damage or other effects to a player who steps on it. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.

Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.

A trap can be detected by with the Sixth Sense spell cast on a player. Blacklighters have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.

The chance to successfully place a trap is determined by the traps skill.

Traps work on the Freedom server, but only against players who are on the village KOS list of the trap placer.

Traps

There are 9 types of traps in 4 categories.

Trap Skill
Axe trap Carpentry
Bow trap Carpentry
Cloth Net Trap Ropemaking
Corrosive trap Pottery
Knife trap Carpentry
Pole trap Carpentry
Rope trap Ropemaking
Scythe trap Masonry
Stick trap Carpentry

Examples

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)

See also