Difference between revisions of "Foraging"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Foraging]] | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Foraging]] | ||
− | '''Foraging''' is the [[skill]] used in searching a [[grass tile]] for berries, herbs, and nuts. | + | '''Foraging''' is the [[skill]] used in searching a [[grass tile]] for berries, herbs, and nuts. Eating this [[food]] directly (raw and uncooked) will solve [[starvation]], but it is more [[nutrition]]al when used in [[cooking]]. It is believed that a higher foraging skill increases the likelihood of finding something. |
== Method == | == Method == | ||
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=== Tips === | === Tips === | ||
− | * A grass tile can be foraged and [[botanized]] every 24 real [[hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the ''attempt'', and '''not''' when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. | + | * A grass tile can be foraged and [[Botanizing|botanized]] every 24 real [[hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the ''attempt'', and '''not''' when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. |
* Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart. | * Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart. | ||
− | * It is possible to both forage and | + | * It is possible to both forage and botanize on the same tile as these actions are on seperate timers. |
− | * It also seems that there is a higher chance of getting something if a grass tile with [[ | + | * It also seems that there is a higher chance of getting something if a grass tile with [[flower]]s on it is foraged or botanized. |
[[Category:Babel/F]] | [[Category:Babel/F]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 14:11, 10 January 2010
Foraging is the skill used in searching a grass tile for berries, herbs, and nuts. Eating this food directly (raw and uncooked) will solve starvation, but it is more nutritional when used in cooking. It is believed that a higher foraging skill increases the likelihood of finding something.
Method
- Right-click a grass tile
- Select "Nature > Forage".
Items
Berries |
Herbs |
Nuts |
Vegetables |
Tips
- A grass tile can be foraged and botanized every 24 real hours. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the attempt, and not when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
- Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart.
- It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
- It also seems that there is a higher chance of getting something if a grass tile with flowers on it is foraged or botanized.