Difference between revisions of "Reputation"
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'''Reputation''' lowers when a [[player]] breaks a [[kingdom]]/[[village]] law within a [[deed]]. | '''Reputation''' lowers when a [[player]] breaks a [[kingdom]]/[[village]] law within a [[deed]]. | ||
− | All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per [[hour]] | + | All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per real [[hour]]. Reputation does continue to increment while a player is offline. Reputation is checked with the [[chat command]] <tt>/reputation</tt>. |
If a player dies with less then 0 reputation, it will lose 5x the normal [[skill]] loss (a devastating 1.25 in all skills). | If a player dies with less then 0 reputation, it will lose 5x the normal [[skill]] loss (a devastating 1.25 in all skills). |
Revision as of 01:14, 4 April 2010
Reputation lowers when a player breaks a kingdom/village law within a deed.
All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per real hour. Reputation does continue to increment while a player is offline. Reputation is checked with the chat command /reputation.
If a player dies with less then 0 reputation, it will lose 5x the normal skill loss (a devastating 1.25 in all skills).
Below 0 reputation, a player becomes an outlaw, and all other players can attack the player without penalty. At -100 reputation, tower and deed guards will attack a player on sight.
If a player is a whitelighter and their reputation drops below -200, they will automatically become a blacklighter. It is possible to change back to the White Light.
A player loses 35 reputation for stealing an item.