Difference between revisions of "Reputation"
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Below 0 reputation, a player becomes an [[outlaw]], and all other players can attack the player without penalty. At -100 reputation, [[tower]] and deed [[guard]]s will attack a player on sight. | Below 0 reputation, a player becomes an [[outlaw]], and all other players can attack the player without penalty. At -100 reputation, [[tower]] and deed [[guard]]s will attack a player on sight. | ||
− | If a player is a [[whitelighter]] and their reputation drops below -200, they will automatically become a [[blacklighter]] ''This will use a convert''. It is possible to change back to the [[White Light]] '' | + | If a player is a [[whitelighter]] and their reputation drops below -200, they will automatically become a [[blacklighter]] ''This will use a convert''. It is possible to change back to the [[White Light]] ''This will also use a convert''. |
A player loses 35 reputation for [[steal]]ing an item. | A player loses 35 reputation for [[steal]]ing an item. |
Revision as of 01:17, 4 April 2010
Reputation lowers when a player breaks a kingdom/village law within a deed.
All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per real hour. Reputation does continue to increment while a player is offline. Reputation is checked with the chat command /reputation.
If a player dies with less then 0 reputation, it will lose 5x the normal skill loss (a devastating 1.25 in all skills).
Below 0 reputation, a player becomes an outlaw, and all other players can attack the player without penalty. At -100 reputation, tower and deed guards will attack a player on sight.
If a player is a whitelighter and their reputation drops below -200, they will automatically become a blacklighter This will use a convert. It is possible to change back to the White Light This will also use a convert.
A player loses 35 reputation for stealing an item.