Difference between revisions of "Animal taming"
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The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max "tamed level" of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning. | The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max "tamed level" of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning. |
Revision as of 06:05, 6 June 2010
Contents
Description
Taming is a skill used to make an animal a pet. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.
There is a penalty to taming for Blacklighters; taming is still possible but with a higher level of difficulty.
Only animals can be tamed; for monsters you need to be a Priest/Priestess and a follower of Magranon or Libila.
- A Priest/Priestess of Libila at 40 faith can cast Rebirth to raise the spirit of a slain animal, monster or player as a zombie pet.
Method
You can use tame by activating an item the animal will eat. For some animals its seeds, for others its meat/fish.
Taming skill and status of animal
- 0-10 Upset
- 10-20 Nervous
- 20-30 Submissive
- 30-40 Calm
- 40-50 Tame
- 50-60 Loyal
- 60-70 Trusting
- 70-99 Extremely loyal
The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max "tamed level" of [42]. Over time, this value will decay, and examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning.
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit then weak animals.
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a rope.
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.
You can decide if your pet should go offline or stay online when you log off. Right-click something and select Pet > Go (off/on)line.
You can give your pet to another person (if they do not already have a pet). Right-click on person and select Pet > Give away pet.
The QL of the taming item speeds up the taming action. It is about 1 second less per 20 QL.
Important Notice
As of February 2008, when Mol-Rehan was introduced, Taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail. Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a crocodile if summoned, but will ignore a berserk unicorn.
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame.
Notice about animals
Certain animals are much easily kept tame than others. Be aware that an upset status dog can remain tame for a day maybe two days. However, a crocodile at upset level or nervous level could un-tame any second since they are very aggressive animals.
A good guide to raising Taming skill
You'll need:
1x cauldron
9x meat
1x pig
1x pottery flask
and
water
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.
2. Get the pig and if you haven't done so already, walk it off deed.
3. Get the pottery flask and drag the soup from the cauldron to the flask and tame the pig off deed, you'll only take .25 of the soup into the flask from the cauldron.
4. Tame the pig using the soup in the flask and once its tamed, repeat the process over and over till you have no more soup.
A good idea is to add four grains (rye or others) and one vegetable (potatoes, corn, etc) to the flask before the soup. This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.
Taming Skill Levels
- 00 Pigs, Dogs
- 05 Wolves, Cows/Bulls
- 07 Horses (may be possible to tame before lvl. 07?)
- 15 Brown Bears
- 15 Young Champion Wolves
- 20 Black Bears
- 40 Crocodiles
Titles
- Animal Trainer at 50 skill
- Beast Speaker at 70 skill
- Beastmaster at 90 skill