Difference between revisions of "Wurm Server Release History"

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== 100621 More destructibles ==
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* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.
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* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.
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== 100616 Poison and wine ==
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* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.
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* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.
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* I have been debugging more rubberband situations.
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== 100610 Movement and spell changes ==
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* Rubberbanding when taking damage should be less.
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* Minimum, unencumbered falling damage was increased.
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* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.
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* Light of Fo bugfix.
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* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.
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== 100603 Easier to head to the wild server from freedom ==
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* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.
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* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.
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== 100601 Caution! ==
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* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.
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* You now need 20kg of sand or dirt to change a tile.
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* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.
  
 
== 100528 Agg creatures on deed, movement, catapults ==
 
== 100528 Agg creatures on deed, movement, catapults ==

Revision as of 16:54, 21 June 2010

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


100621 More destructibles

  • It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.
  • Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.

100616 Poison and wine

  • Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.
  • Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.
  • I have been debugging more rubberband situations.

100610 Movement and spell changes

  • Rubberbanding when taking damage should be less.
  • Minimum, unencumbered falling damage was increased.
  • Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.
  • Light of Fo bugfix.
  • Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.

100603 Easier to head to the wild server from freedom

  • Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.
  • The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.

100601 Caution!

  • CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.
  • You now need 20kg of sand or dirt to change a tile.
  • The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.

100528 Agg creatures on deed, movement, catapults

  • You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing.
  • There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.
  • Mass stamina now works underground.
  • You will now stop dragging a raft as you pick it up.
  • Movement and positioning should be more exact.

100519 Main Issues update

  • Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved
  • Catapults now do more structural damage
  • House walls now use the same timer as fences to repair
  • Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans
  • Guards should no longer block destruction of mine doors for village enemies
  • Lockpicking skillgain speed increased
  • Traits bugfix
  • You may now properly tame on deed
  • Fog should be less dramatic
  • You will now be able to lockpick vehicles on the pvp servers again
  • You will no longer lose alignment when you've recently gained it

100505 Carts fix

  • Riding carts in and out of caves should work a lot better now
  • Some minor exploit fixes with finishing items in containers
  • More icons were mapped and will start working when the graphics are updated
  • Oakshell cast on non-players now has less effect

100503 Wurm voted Top 20 ever!

  • Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.
  • On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.
  • Meditation skillgain was increased
  • Genesis spell had a bug which kept bad traits
  • Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty

100418 Crash bugfix

  • Fixed the bug that crashed the login server a few times this weekend
  • You are now properly returned to the boat when reconnecting
  • Writ management was improved with sorting friends list and options for allowing allies and villagers into the house
  • Fixed a bug with structures not being saved properly

100407 A few combat related changes

  • Archery now has a small height bonus/penalties to damage. Higher is better.
  • A reputation bug with catapulting enemy villages was fixed.
  • Worm brains now create internal wounds. Hell Strength now has lower faith requirement.

100331 Various economic changes

  • Settlement size and guard numbers can no longer be changed during siege
  • You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.
  • Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.
  • Personal traders will soon accept an amount of items depending on sales this month so start selling.
  • You can no longer deed a tower and destroy it with citizen bonus unless you created it.
  • Fixed a few bugs related to cave openings.
  • Death bounce pits are gone! THANK YOU DASHIVA!

100324 Materials starting to be sorted

  • As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.

100317 Client RC 2.7.0

  • We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.
  • More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0
  • Citizens may now mine on reinforced cave on their deed.
  • In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.

100312 Wood types displayed

  • As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.
  • You now lose stealth mode when you log on.

100303 Some data loss on the Golden Valley server

  • During maintenance today some database operations failed while upgrading the database.
  • Most of the problems are now fixed and most important data could be restored.
  • Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!

100226 Religious symbols changed

  • For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.
  • This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.
  • Bug fixes with containers, friends list and casting spells on yourself.
  • Exiting stealth mode no longer keeps the movement penalty after reconnecting.

100224 Teams, ranged cover and spell tweaks

  • You can now form teams.
    • On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.
    • Members will rejoin teams that have at least two members left when they return after logging off.
    • Teams also have team chat.
  • On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.
    • The cover value affects the difficulty or makes it impossible to attack.
    • Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.
  • Libila:
    • Drain Health now has a 3 second timer, higher effect
    • Fungus got higher casting cost and a cooldown timer
    • Web Armour now has effect on attack speed instead of movement
    • It is now possible to prune old thorn trees
    • Scythes now has a larger chance to create critical wounds.
      • Vynora:
        • The power of nimbleness was improved
      • Magranon:
        • Smite casting time was reduced to 30 secs
        • Fireheart casting time was reduced to 5 secs
        • Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.
  • We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.
  • Cooked meat now weights 0.9 kilograms.

100219 Boat bug and path change

  • A bug with winds was found which may have been the cause for the problems with sailing after a restart.
  • The increased damage of path of hate was overpowered and moved to a higher level.
  • Tunneling should work properly again.
  • Sand, clay, woad, cochineal now fit in bulk bins.

100215 Trader rewrite

  • Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.
  • Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.
  • Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.
  • Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.
  • For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.

100211 Upkeep price changes

  • As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.
  • The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!
  • The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!
  • The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.
  • Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.
  • The bug where converted homestead mayors could not invite has been fixed.
  • There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.
  • Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.

100210 New deed system!

  • The new deed system is in place!
    • The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.
    • You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.
    • In the new system you hire guards one by one. All guards are heavy guards.
    • You need to change your old deed items to the new item type. Just right-click the deed and select "Replace".
    • The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.
  • Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.
  • The bulk containers now work properly. Their decay rate is set to 5% per month.

100205 Use them new bulk containers!

  • The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.
  • The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.
  • A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.

100204 New bins fixed

  • You can now add combined items to the bulk containers and they will keep the correct amount of weight.
  • Trash bins now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.

100203 Better bulk containers

  • The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.
  • Trash bins have been added. They create extra-high decay.
  • A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.
  • You may no longer found deeds until the new deed system is in place.

100201 Bulk containers should be emptied

  • The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.
  • More "no target" situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.
  • Some of the new items on the traders received new prices or names.

100129 Refunds and fighting

  • The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.
  • You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.
  • Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [1]
  • A bug with digging was fixed
  • Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)
  • There has been some changes to fighting:
  1. You should no longer be able to "no-target" or "stop" mid fight and regain stamina.
  2. You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)
  3. The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.
  4. Hots now properly loose alignment when they slay a player.
  • Oh there are two new items: Crops hoppers and bulk containers. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.

100126 Upcoming deed changes

  • Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion here.
  • The bugged items that could not be used were removed.
  • A small bug with item leftover material was fixed.

100125 Spell power changes

  • Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.
  • The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.

100123 Bug with life stealing restart

  • There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today
  • Some model changes were also introduced

100122 Some priest limitations lifted

  • The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind
  • Vessel now reduces 3 quality levels instead of 1 for low quality gems

100118 Rite of Spring popular tweak

  • Rite of spring is now castable much more seldom, and with less reward.
  • You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.
  • Wisdom of Vynora now has diminishing returns.
  • Those who can erupt now also can cool lava.
  • Drain stamina and Drain health now have minimum values but may need further buffing.

100116 Some item decay was too low

  • Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.
  • A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.

100104 New decade

  • Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:
  • Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.
  • The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.
  • An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.
  • A bug with linking and leaving the area was fixed.