Difference between revisions of "Special move"
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Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. | Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. | ||
− | There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. | + | There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. |
These classes are: | These classes are: |
Revision as of 05:24, 18 July 2010
Contents
Description
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged.
These classes are:
Note that some tools also have special moves, but from one of these classes mentioned above.
Different kingdoms learn different moves, so no one of the opposing kingdom can learn your special moves. Kingdoms generally have these typical properties, but it may vary from move to move;
- Average time to perform the move.
- Average damage wounds.
- Creates multiple wounds.
- Slow time to perform the move.
- High damage wounds.
- Often drains stamina of the opponent.
- Fast time to perform the move.
- Lower damage wounds.
- Low stamina cost.
- Often affects the opponent's combat rating negative.
- Average time to perform the move.
- Average damage wounds.
- Creates multiple wounds/drains stamina/breaks concentration.
Special moves
Jenn-Kellon
Swords:
- Carver (Gained at ~30 skill)
Stances: Center
Length: 4 seconds
Hits the Left arm twice, and target loses concentration.
- Sludge
Stances: Lower Center
Length: 4 seconds
Hits opponent once in the body, Drains him of stamina, and stuns.
- False props (Gained at ? skill)
Stances: Lower Left, Lower Center, Lower Right
Length: 6 Seconds
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.
- Falcon (Gained at ? skill)
Stances: Upper Center, Upper Left, Upper Right
Length: 6 Seconds
Hits the opponent once in the body, and drains its stamina.
- Flurry of Pain (Gained at ? skill)
Stances: Left and Right
Length: 3 Seconds
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.
Axes:
- Special move here (Gained at ? skill)
Stances: ?
Description missing
Mauls:
- Special move here (Gained at ? skill)
Stances: ?
Description missing
Knives:
- Crayfish (Gained at ? skill)
Stances: Lower Right, Lower Left
Length: 7 seconds
Adds a wound with extra damage and stuns the enemy.
- Mommys pearl (Gained at 50 skill)
Stances: Upper Center
Length: ? seconds
Stuns opponent.
Iron Hammer:
- Sour marmalade (Gained at ? skill)
Stances: Right
Length: 6 seconds
One hard hit to the body, stamina drain, thorws up the enemy.
- Falcon (Gained at ? skill)
Stances: Upper Right, Upper Center, Upper Left
Length: 7 secondss
One light hit to the body, stamina drain.
- Sludge (Gained at ? skill)
Stances: Lower center
Length: 5 seconds
One light hit to the body, stamina drain, stunning attack.
- Union of the snake (Gained at ? skill)
Stances: Lower center, Lower left
Length: 6 seconds
One hard hit to the head, stamina drain.
Shovel:
- Flurry of Pain (Gained at ? skill)
Stances: Left and Right
Length: 4 Seconds
Two light hits to the right arm, one hard hit to the left arm.
- Falcon (Gained at ? skill)
Stances: Upper Center, Upper Left, Upper Right
Length: 6 Seconds
- False props (Gained at ? skill)
Stances: Lower Left, Lower Center, Lower Right
Length: 6 Seconds
- Sludge
Stances: Lower Center
Length: 4 seconds
- Twilfit twin
Stances: Lower Center
Length: 4 seconds
Two hard hit to the legs, target looses concentration.
- Carver (Gained at ~30 skill)
Stances: Center
Length: 4 seconds
Horde of the Summoned
Swords:
- Dark grace (Gained at ? skill)
Stances: Lowercenter, lower left and lower right parts.
Hits the opponent three times and reduces its concentration (focus).
- Dragontail (Gained at ? skill)
Stances: Lowercenter parts.
Hits the opponent once, stuns it and drains some of its stamina.
- Hurting scion (Gained at ? skill)
Stances: Left and right parts.
Hits the opponent once and reduces its concentration (focus).
- Red wind (Gained at ? skill)
Stances: Center.
Hits the opponent once and reduces its concentration (focus).
- True blood (Gained at ? skill)
Stances: Left and right parts.
Hits the opponent once and reduces its concentration (focus).
- Wanderer (Gained at ? skill)
Stances: Lower left and lower right parts.
Hits the opponent once and drains some of its stamina.
Axes:
- Special move here (Gained at ? skill)
Stances: ?
Description missing
Mauls:
- Double impact (Gained at ? skill)
Stances: ?
Description missing
- Dissolver (Gained at ? skill)
Stances: ?
Description missing
- Dragontail (Gained at ? skill)
Stances: Lowercenter parts.
Hits the opponent once, stuns it and drains some of its stamina.
- Kiss goodnight (Gained at ? skill)
Stances: Uppercenter, upper left and upper right parts.
Hits the opponent once in the body, drains some of its stamina and makes it throw up.
- Squarepusher (Gained at ? skill)
Stances: ?
Hits the opponent once and drains some of its stamina.
- Wanderer (Gained at ? skill)
Stances: Lower left and lower right parts.
Description missing
Mol-Rehan
Swords:
- Cricket (Gained at ? skill)
Stances: Upper Left and upper Right
Length: 4 seconds
Hits the target with a regular hit, drains stamina and stuns target.
- Faithpush (Gained at ? skill)
Stances: Lower Left, Lower Center and Lower Right
Length: 4 seconds
Hits the target with a regular hit, drains stamina.
Axes:
- Special move here (Gained at ? skill)
Stances: ?
Description missing
Mauls:
- Special move here (Gained at ? skill)
Stances: ?
Description missing
Freedom
Swords:
- Low Rider (Gained at <30 skill)
Stances: Lower Center
Length: 4 seconds
Hits opponent once in the body, Drains him of stamina, and stuns.
- Backbreaker (Gained at <40 skill)
Stances: Left
Length: 4 Seconds
Two hits to arms for small amount of damage. Lowers focus.
- Bloodscion (Gained at 40 skill)
Stances: Lower Left, Lower Center, Lower Right
Length: 7 seconds
Up to three hits to various parts of the body. Loses Concentration
- Raktaktak (Gained at 50 skill)
Stances: Left, Right
Length: 4 Seconds
Small amount of damage to body. Lowers focus.
Mauls:
- Hammer Hand (Gained at ~40 skill)
Stances: Right, Left
Length: 4 seconds
One medium hit to the torso, drains stamina (target gasps for air)
- Low Rider (Gained at <30 skill)
Stances: Lower Center
Length: 4 seconds
Hits opponent once in the body, Drains him of stamina, and stuns.
- Sleepwalker (Gained at 25 skill)
Stances: Upper center, upper left and upper right
Length: 2 seconds, usually succeeds or fails in less than 2.
One light hit to the body, drains some of its stamina (target gasps for air, then throws up)
Knives:
- Eye Socket (Gained at ~45 skill)
Stances: Upper Center
Length: 5 seconds, instant if success
Stuns opponent.
- Sharp Twig (Gained at >30 skill)
Stances: Left and Right
Stuns the opponent and inflicts one heavy blow to the torso.
- Low Rider (Gained at <30 skill)
Stances: Lower Center
Length: 4 seconds
Hits opponent once in the body, Drains him of stamina, and stuns.
- Snakebite (Gained at >40 skill)
Stances: Lower Left, Lower Center, Lower Right
Length: 3 seconds
Hits opponent once in the leg and stuns.