Difference between revisions of "Animal taming"

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== Description ==  
 
== Description ==  
  
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.
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'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
 
 
  
 
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.
 
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.
 
  
 
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].
 
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].
 
 
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.
 
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.
 
 
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.
 
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.
  
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== Method ==
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You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).
  
== Method ==
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The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.
You can use tame by activating an [[item]] the animal will eat. For some animals its [[seeds]], for others its [[meat]]/[[fish]].
 
  
'''Taming skill and status of animal '''
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==Taming Skill and Status of Animal==
  
 
* 0-10 Upset
 
* 0-10 Upset
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* 70-99 Extremely loyal
 
* 70-99 Extremely loyal
  
The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max "tamed level" of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning.
+
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
  
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit then weak animals.  
+
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.  
  
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a [[rope]].
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==Handling Pet==
  
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.
+
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].
  
You can decide if your pet should go offline or stay online when you log off. Right-click something and select <tt>Pet > Go (off/on)line.</tt>
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A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.
  
You can give your pet to another person (if they do not already have a pet). Right-click on person and select <tt>Pet > Give away pet</tt>.
+
You can decide if your pet should go offline or stay online when you log off. Right-click something and select <tt>Pet > Go offline/online.</tt>
  
The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL.
+
You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands|invitations]]</tt> command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.
  
=== Important Notice ===
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==Notice about Taming Difficulty==
  
As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.
+
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.
 +
 
 +
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).  
  
 
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.
 
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.
 
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].
 
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].
  
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame.
+
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset level or nervous level could untamed any second since they are very aggressive animals.
 
 
== Notice about animals ==
 
 
 
Certain animals are much easily kept tame than others. Be aware that an upset status dog can remain tame for a day maybe two days. However, a crocodile at upset level or nervous level could un-tame any second since they are very aggressive animals.
 
 
 
  
 +
==Messages==
 +
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.
  
== A good guide to raising Taming skill ==
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== A Good Guide to Raising Taming Skill ==
  
 
You'll need:<br>
 
You'll need:<br>
1x cauldron<br>
+
1x [[cauldron]]<br>
 
9x meat<br>
 
9x meat<br>
 
1x pig<br>
 
1x pig<br>
1x pottery '''flask'''<br> and
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1x [[pottery flask]]<br> and
 
water
 
water
  
 
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.<br>
 
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.<br>
 
2. Get the pig and if you haven't done so already, walk it off deed.<br>  
 
2. Get the pig and if you haven't done so already, walk it off deed.<br>  
3. Get the pottery flask and drag the soup from the cauldron to the flask and tame the pig off deed, you'll only take .25 of the soup into the flask from the cauldron.<br>  4. Tame the pig using the soup in the flask and once its tamed, repeat the process over and over till you have no more soup.<br>A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.<br>
+
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.<br>  4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.<br>A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.<br>
  
 
== Taming Skill Levels ==
 
== Taming Skill Levels ==
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*00 Pigs, Dogs
 
*00 Pigs, Dogs
 
*05 Wolves, Cows/Bulls
 
*05 Wolves, Cows/Bulls
*07 Horses (may be possible to tame before lvl. 07?)
+
*07 Horses (may be possible to tame even before?)
 
*15 Brown Bears
 
*15 Brown Bears
 
*15 Young Champion Wolves
 
*15 Young Champion Wolves
 
*20 Black Bears
 
*20 Black Bears
 +
*35-40 Unicorns
 
*40 Crocodiles
 
*40 Crocodiles
 +
*50+ Champion Unicorns
  
 
==[[Titles]]==
 
==[[Titles]]==

Revision as of 17:14, 31 July 2010

Description

Taming is a skill used to make an animal a pet. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.

There is a penalty to taming for Blacklighters; taming is still possible but with a higher level of difficulty.

Only animals can be tamed; for monsters you need to be a Priest/Priestess and a follower of Magranon or Libila.

  • A Priest/Priestess of Magranon at 40 faith can cast Dominate to tame monsters.
  • A Priest/Priestess of Libila at 40 faith can cast Rebirth to raise the spirit of a slain animal, monster or player as a zombie pet.

Method

You can tame an animal by activating an item that it will eat, then right-click the animal and choose Tame. For some animals the item is seeds, for others it is meat or fish (also fileted).

The QL of the taming item speeds up the taming action, for about 1 second per 20 QL.

Taming Skill and Status of Animal

  • 0-10 Upset
  • 10-20 Nervous
  • 20-30 Submissive
  • 30-40 Calm
  • 40-50 Tame
  • 50-60 Loyal
  • 60-70 Trusting
  • 70-99 Extremely loyal

The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will decay. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.

If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.

Handling Pet

A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a rope.

A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.

You can decide if your pet should go offline or stay online when you log off. Right-click something and select Pet > Go offline/online.

You can give your pet to another person: right-click on the person and select Pet > Give away pet. They may need to type /invitations command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.

Notice about Taming Difficulty

As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.

If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).

If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail. Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a crocodile if summoned, but will ignore a berserk unicorn.

Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset level or nervous level could untamed any second since they are very aggressive animals.

Messages

[The animal] sniffs the air and looks too nervous to focus.
Move the animal to another spot or off deed before taming.

A Good Guide to Raising Taming Skill

You'll need:
1x cauldron
9x meat
1x pig
1x pottery flask
and water

1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.
2. Get the pig and if you haven't done so already, walk it off deed.
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.
4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.
A good idea is to add four grains (rye or others) and one vegetable (potatoes, corn, etc) to the flask before the soup. This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.

Taming Skill Levels

  • 00 Pigs, Dogs
  • 05 Wolves, Cows/Bulls
  • 07 Horses (may be possible to tame even before?)
  • 15 Brown Bears
  • 15 Young Champion Wolves
  • 20 Black Bears
  • 35-40 Unicorns
  • 40 Crocodiles
  • 50+ Champion Unicorns

Titles

  • Animal Trainer at 50 skill
  • Beast Speaker at 70 skill
  • Beastmaster at 90 skill