Difference between revisions of "Mind logic"
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[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}''' | [[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}''' | ||
| − | + | '''Mind logic''' is a [[characteristic]] that can be raised by [[skill]]s like [[carpentry]], [[digging]] and [[repairing]]; see list below. | |
| − | For every 10 mind logic, you can queue one additional action. | + | For every 10 mind logic, you can queue one additional action. For example: ML 30 lets you queue 3 actions, that is, 3 after your current one, so 4 in a row. Trying to queue more will give you the message: "''You're too busy."'' |
| − | Most | + | Most [[ship]]s also require some mind logic to command: |
{| border="2" cellspacing="2" cellpadding="5" style="text-align:center;" | {| border="2" cellspacing="2" cellpadding="5" style="text-align:center;" | ||
| Line 20: | Line 20: | ||
|[[Caravel]]|| 24 | |[[Caravel]]|| 24 | ||
|} | |} | ||
| − | + | ||
| − | == List of | + | Note: A head [[wound]] can lower your effective mind logic until the wound has healed. |
| + | |||
| + | == List of Skills that Raise Mind Logic == | ||
*[[Alchemy]] | *[[Alchemy]] | ||
**[[Natural substances]] | **[[Natural substances]] | ||
| + | *[[Carpentry]] | ||
| + | **[[Fletching]] | ||
| + | *[[Coal-making]] | ||
| + | *Cooking | ||
| + | **[[Beverages]] | ||
| + | **[[Butchering]] | ||
*[[Digging]] | *[[Digging]] | ||
| + | *[[Firemaking]] | ||
| + | *Healing | ||
| + | **[[First aid]] | ||
| + | *[[Masonry]] | ||
| + | **[[Stone cutting]] | ||
| + | *[[Mining]] | ||
| + | *Miscellaneous items | ||
| + | **[[Repairing]] | ||
| + | *Nature | ||
| + | **[[Farming]] | ||
| + | **[[Forestry]] | ||
| + | *[[Pottery]] | ||
| + | *[[Smithing]] | ||
| + | *Tailoring | ||
| + | **[[Cloth tailoring]] | ||
| + | **[[Leatherworking]] | ||
| + | *[[Tracking]] | ||
| + | *[[War machines]] | ||
| + | |||
NB: List continuously under construction and not complete yet. | NB: List continuously under construction and not complete yet. | ||
[[Category:Characteristics]] | [[Category:Characteristics]] | ||
[[Category:Babel/M]] | [[Category:Babel/M]] | ||
Revision as of 16:19, 17 August 2010
Main Page / Useful links for beginners / Characteristics / Mind logic
Mind logic is a characteristic that can be raised by skills like carpentry, digging and repairing; see list below.
For every 10 mind logic, you can queue one additional action. For example: ML 30 lets you queue 3 actions, that is, 3 after your current one, so 4 in a row. Trying to queue more will give you the message: "You're too busy."
Most ships also require some mind logic to command:
| Ship or Boat | Mind Logic |
|---|---|
| Small sailing boat | 20.10 |
| Corbita | 21.05 |
| Cog | 22 |
| Knarr | 23 |
| Caravel | 24 |
Note: A head wound can lower your effective mind logic until the wound has healed.
List of Skills that Raise Mind Logic
- Alchemy
- Carpentry
- Coal-making
- Cooking
- Digging
- Firemaking
- Healing
- Masonry
- Mining
- Miscellaneous items
- Nature
- Pottery
- Smithing
- Tailoring
- Tracking
- War machines
NB: List continuously under construction and not complete yet.