Difference between revisions of "Decay"
Jump to navigation
Jump to search
(→Myths) |
m (Abandoned state triggered after 1.5 month) |
||
Line 21: | Line 21: | ||
* There is a 2-day period of no decay after a wall is finished. | * There is a 2-day period of no decay after a wall is finished. | ||
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items. | * Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items. | ||
− | * Houses that are abandoned get greatly increased decay. | + | * Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). |
==Myths== | ==Myths== |
Revision as of 10:14, 13 September 2010
Main / Decay
Description
Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.
Skill decay modifiers
- Skills below 70 never decay.
- Skills with at least one affinity decay at a slower rate.
- Settlements that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction.
Item decay modifiers
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
- Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
- Houses reduce item decay by ?.
- Containers will reduce decay by 2x.
- Items made out of cedar wood decay slower.
- Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
- There is a 2-day period of no decay after a wall is finished.
- Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
- Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).
Myths
- Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
- Stacking a container inside another container does NOT improve the bonus
- Containers in the inventory do not modify the decay rate of their contents at all.
- Bless has no affect on decay. Its only use is to activate metal altars.
Notes
- An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.